Full notes
Full Septaroad Voyager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Events
Today's patches changed the following:
Fixed a place in the yellow hills map where you could exit to the west when the way should be blocked.
Added particle effect that characters play on death.
Fixed a problem where NPC speech/quest indicators could disappear.
HUD elements stay hidden throughout conversations instead of appear and disappearing when the speaker changes.
New functionality for gameplay scripting that will help with cutscenes and other scripted events. Different events based on character gender, enemies can stay passive until scripted event makes them enter combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
