Full notes
Full Septaroad Voyager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Hi everyone! I've been gone for a few days but I'm back at work now. Today's patch added the following:
Improved particle effects for ultima, smite 1-3, arrow storm, ice bolt 1-3, and ice storm.
Longer exit hallways from dungeon rooms, with the camera borders moved farther to the sides. Now there should be no more accidentally exiting the room.
Support for enemies going immediately to combat after being spawned. This will be used in scripted encounters. Those scripted encounters used to be a little silly when the ambush starts and the enemies go to their default wandering state.
Made decals for drawing walking paths over stone arches.
Fixed normal maps on some decals that were lit incorrectly.
We are working hard every day to improve the look and feel of Septaroad Voyager. We are also working toward a playable main campaign with an in-depth story. We hope to have more of that to show to you soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
