Full notes
Full Septaroad Voyager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Based on player feedback, we have adjusted the following:
Area-of-effect attacks are now faster and they do more damage.
Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced.
Skill points and experience points earned through combat have been adjusted. Skills are now faster to unlock through earning skill points in combat. Level-ups are now slower through earning experience points in combat.
Enemy damage curves have been adjusted to make the early game easier.
Tortoises no longer are strong against bows. This made them too difficult for Jomo, who starts with a bow where the most common enemies are tortoises.
We will continue fixing, adjusting, and balancing the game based on your feedback. Thank you very much for your help!
Source
Changelog.gg summarizes and formats this update. How we read updates.
