Full notes
Full Septaroad Voyager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
We uploaded a few patches since the last patch notes. Here's what's new:
Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.
Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.
Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read.
Fixed an area in dungeons where you would not be able to exit to the south on a specific level.
Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.
Faster running speed
Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.
Better camera boundaries in several areas
Longer respawn time for enemies, automatic immediate respawn when entering a new dungeon room.
Continuing to add improved particle effects. New effects for Arcane Arrow I-III.
We have also added a lot of other fixes and new functionality that you won't see just yet. Emmerich's and Jomo's prologues are done. Lights can dim and brighten--instead of just turning on and off--via gameplay scripts. We'll have a lot of progress on the campaign to show you at the end of the month.
Source
Changelog.gg summarizes and formats this update. How we read updates.
