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Steam News21 March 20242y ago

Patch notes 21 March 2024

We uploaded a few patches since the last patch notes. Here's what's new: Improved functionality when scrolling mouse wheel over menu to choose which action to perform.

Full notes

Full Septaroad Voyager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions1 change1 removal
  • Gameplay
  • Performance
  • Fixes
addedWe uploaded a few patches since the last patch notes. Here's what's new:
changedImproved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.
removedMaps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.
fixedFixed an area in dungeons where you would not be able to exit to the south on a specific level.
addedAdded empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.
fixedFixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.

We uploaded a few patches since the last patch notes. Here's what's new:

  • Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.

  • Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.

  • Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read.

  • Fixed an area in dungeons where you would not be able to exit to the south on a specific level.

  • Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.

  • Faster running speed

  • Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.

  • Better camera boundaries in several areas

  • Longer respawn time for enemies, automatic immediate respawn when entering a new dungeon room.

  • Continuing to add improved particle effects. New effects for Arcane Arrow I-III.

We have also added a lot of other fixes and new functionality that you won't see just yet. Emmerich's and Jomo's prologues are done. Lights can dim and brighten--instead of just turning on and off--via gameplay scripts. We'll have a lot of progress on the campaign to show you at the end of the month.

Source

Steam News / 21 March 2024

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