Full notes
Full Sentinel Point Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Store
Sentinel Point Heroes changes
Highlights:
Changed Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size). This should make it more appealing to take the Dark Deal.
Flipped and changed the layout of combat to give more space to resolve powers.
Changed the Blood Rite boss - Possession changed - testing out a new type of card - "Schemes" which are cancelled on taking damage.
Other Changes
Sped up publicity stunts for fame
fixed the sizing of people in combat
Made only one slot of the Shop be able to roll cards from other sources.
Added some padding to the timeline for very long bars
Charged changed to lose stacks equal to damage.
Fixed a bug where trainings would sometimes not be added to cards
Fixed a bug where you could add trainings to cards off the screen
Changed name of "Physical" training to "Damage"
Added effects like "on hitting" and "on dodging" to the status bar.
"Solo" removed from Spin Kick. This was a test case for the mechanic and didn't add much to the strategy of the game.
Made boss powers more obvious.
Slightly reduced health gain from gift of Theurgist event.
Added a better visual indicator for bosses
Gave statuses a bit more readability
Made trigger groups be yellow
Reworked Monarchy animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
