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Steam News18 October 20241y ago

.35 Graphics and Visuals

Highlights: Changed Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size).

Full notes

Full Sentinel Point Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions6 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Store
addedHighlights:Changed Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size). This should make it more appealing to take the Dark Deal.
changedHighlights:Flipped and changed the layout of combat to give more space to resolve powers.
addedHighlights:Changed the Blood Rite boss - Possession changed - testing out a new type of card - "Schemes" which are cancelled on taking damage.
fixedOther Changesfixed the sizing of people in combat
changedOther ChangesMade only one slot of the Shop be able to roll cards from other sources.
addedOther ChangesAdded some padding to the timeline for very long bars

Sentinel Point Heroes changes

addedChanged Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size). This should make it more appealing to take the Dark Deal.
changedFlipped and changed the layout of combat to give more space to resolve powers.
addedChanged the Blood Rite boss - Possession changed - testing out a new type of card - "Schemes" which are cancelled on taking damage.
fixedfixed the sizing of people in combat
changedMade only one slot of the Shop be able to roll cards from other sources.

Highlights:

  • Changed Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size). This should make it more appealing to take the Dark Deal.

  • Flipped and changed the layout of combat to give more space to resolve powers.

  • Changed the Blood Rite boss - Possession changed - testing out a new type of card - "Schemes" which are cancelled on taking damage.

Other Changes

  • Sped up publicity stunts for fame

  • fixed the sizing of people in combat

  • Made only one slot of the Shop be able to roll cards from other sources.

  • Added some padding to the timeline for very long bars

  • Charged changed to lose stacks equal to damage.

  • Fixed a bug where trainings would sometimes not be added to cards

  • Fixed a bug where you could add trainings to cards off the screen

  • Changed name of "Physical" training to "Damage"

  • Added effects like "on hitting" and "on dodging" to the status bar.

  • "Solo" removed from Spin Kick. This was a test case for the mechanic and didn't add much to the strategy of the game.

  • Made boss powers more obvious.

  • Slightly reduced health gain from gift of Theurgist event.

  • Added a better visual indicator for bosses

  • Gave statuses a bit more readability

  • Made trigger groups be yellow

  • Reworked Monarchy animation

Source

Steam News / 18 October 2024

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