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Steam News6 March 20251y ago

Early Access Release!

It is time to save the day! We have come a long way since my first ideas over five years ago, which I still love. But I think the current version of the game has really come together into something I am proud of.

Full notes

Full Sentinel Point Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Workshop
addedLairsAct three is now available! In it you will have an incredibly difficult act where instead of getting bonuses, you will have to face hazards, then face off against unique bosses.
addedLairsThere has been a bit of a delay in their art work, but I hope you like these cute fillers and a bunch of new mechanics. You will finally have the chance to take on swarms of mooks and to battle against special scheme cards.
changedArchetypesScience!!!! And Technology!!! Micromissiles which you can outfit with different payloads! A whole build around pressing the recovery button! Dosing yourself with negative effects in order to gain positive effects!
addedArchetypesThe option to add any of these together! Does you secret build need scientific solutions? Shapeshifting lasts longer if you never have to rest with a Martial Combo deck. Explore all these and more.
changedModsWhen I said LOTS of content, I've kind of outpaced the artist in my love of making cards. You can find the Psionic archetype in the steam workshop already, and expect more soon.
addedMomentum magic in your optionsThe primary bit of feedback from the Steam Next fest was either "I want more time to think and see the cards" or "I want the cards to move faster" so I've added options so you can control how long cards wait around for you to see. Expect more of this in the coming weeks and expect a system where it will only show the first time a card is played in combat if it isn't important. No more will their sneers hold you back!

It is time to save the day!

We have come a long way since my first ideas over five years ago, which I still love. But I think the current version of the game has really come together into something I am proud of.

but let's get to what you really care about...

What's new?

Lairs

Act three is now available! In it you will have an incredibly difficult act where instead of getting bonuses, you will have to face hazards, then face off against unique bosses.

Steam post image Steam post image

There has been a bit of a delay in their art work, but I hope you like these cute fillers and a bunch of new mechanics. You will finally have the chance to take on swarms of mooks and to battle against special scheme cards.

Archetypes

I personally think one of the most important things to have in these games is LOTS of content. As of right now you can play....

Martial as you saw it in the demo! Focus up, Rupture them and then Combo off!

Magic, where you can control the elements of Sentinel Point Heroes, but not the ones you are expecting. The city lives on Time, Blood and Secrets and each will be a powerful build for you.

Science!!!! And Technology!!! Micromissiles which you can outfit with different payloads! A whole build around pressing the recovery button! Dosing yourself with negative effects in order to gain positive effects!

Shapeshifting! Do you need to be a tough turtle to survive? Or are you a strong Dinosaur to THRIVE.

The option to add any of these together! Does you secret build need scientific solutions? Shapeshifting lasts longer if you never have to rest with a Martial Combo deck. Explore all these and more.

Mods

When I said LOTS of content, I've kind of outpaced the artist in my love of making cards. You can find the Psionic archetype in the steam workshop already, and expect more soon.

Did you want to get in on the modding action? You can!

The game has an inbuilt mod editor that is just going to get stronger over time. Most of the game I've made using this editor and will be releasing more resources for it over the coming weeks. If you are brave you can try it out now and see your own creations in game.

Momentum magic in your options

The primary bit of feedback from the Steam Next fest was either "I want more time to think and see the cards" or "I want the cards to move faster" so I've added options so you can control how long cards wait around for you to see. Expect more of this in the coming weeks and expect a system where it will only show the first time a card is played in combat if it isn't important. No more will their sneers hold you back!

Source

Steam News / 6 March 2025

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