Repeated intro
Hello everyone! The main change in this patch is changing how the lair works and making it have less hazards until the highest difficulty. It also shows a big move towards making the game feel more like a superhero game, by adding some more world building and visual fixes.
What changed
1 fix3 additions1 change0 removals
addedHello everyone! The main change in this patch is changing how the lair works and making it have less hazards until the highest difficulty. It also shows a big move towards making the game feel more like a superhero game, by adding some more world building and visual fixes.
changedChanged the Lair so you face one Hazard to start off, then increases to two and three as difficulty increases.
addedThe newspaper has been added on the map screen. This will give you a hint of what the final threat will be for the run (the modifier for the enemies you face) and give you a better idea what is going on. It changes every act and might see more features as we go on.
fixedFixed an issue where the visual for gear would show up outside of scrolling areas.
addedNew visuals for difficulty.
Sentinel Point Heroes changes
addedHello everyone! The main change in this patch is changing how the lair works and making it have less hazards until the highest difficulty. It also shows a big move towards making the game feel more like a superhero game, by adding some more world building and visual fixes.
changedChanged the Lair so you face one Hazard to start off, then increases to two and three as difficulty increases.
addedThe newspaper has been added on the map screen. This will give you a hint of what the final threat will be for the run (the modifier for the enemies you face) and give you a better idea what is going on. It changes every act and might see more features as we go on.
fixedFixed an issue where the visual for gear would show up outside of scrolling areas.
addedNew visuals for difficulty.
As always I'm here to listen to what you want to see next, so comment below!
Changed the Lair so you face one Hazard to start off, then increases to two and three as difficulty increases.
The newspaper has been added on the map screen. This will give you a hint of what the final threat will be for the run (the modifier for the enemies you face) and give you a better idea what is going on. It changes every act and might see more features as we go on.
Fixed an issue where the visual for gear would show up outside of scrolling areas.
Edited the deck view in combat so gear without images shows up better.
New visuals for difficulty.