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Steam News15 September 20241y ago

.33 Planning mode

The major change for this patch is extending out the timeline so you have access to all available information and adding a Planning Mode, allowing you to add cards and Recovery to the timeline to better know when they w

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Full notes

Full Sentinel Point Heroes update

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What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedThe major change for this patch is extending out the timeline so you have access to all available information and adding a Planning Mode, allowing you to add cards and Recovery to the timeline to better know when they would trigger.
fixedOther Changes:Fixed a bug where Kinetic Gauntlet wouldn't give block if you had no combo cards in your deck. Removed the barrier visual from the sidebar since it is shown elsewhere
addedOther Changes:Herbert, -2 Block and +2 Stunner for act 2 deck. Meta, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Voltz, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Removed slow from the first fight and added it the uninjured enemy in the second. Generally the first fight isn't too much of a threat and new players will need the help later on more. Removed barrier from the Blood Rite boss. Increased bonus rupture damage of Skull Crack to four. Removed the condition from Secret Technique. It wasn't finding a home in rupture decks before and now acts as a nice hybrid card.
changedOther Changes:Adjusted the positioning on the units only in the 1v1 first fight.
changedOther Changes:Made unlocks trigger faster
fixedOther Changes:Fixed a bug where cards were not aligning properly after drawing.

Sentinel Point Heroes changes

addedThe major change for this patch is extending out the timeline so you have access to all available information and adding a Planning Mode, allowing you to add cards and Recovery to the timeline to better know when they would trigger.
fixedFixed a bug where Kinetic Gauntlet wouldn't give block if you had no combo cards in your deck. Removed the barrier visual from the sidebar since it is shown elsewhere
addedHerbert, -2 Block and +2 Stunner for act 2 deck. Meta, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Voltz, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Removed slow from the first fight and added it the uninjured enemy in the second. Generally the first fight isn't too much of a threat and new players will need the help later on more. Removed barrier from the Blood Rite boss. Increased bonus rupture damage of Skull Crack to four. Removed the condition from Secret Technique. It wasn't finding a home in rupture decks before and now acts as a nice hybrid card.
changedAdjusted the positioning on the units only in the 1v1 first fight.
changedMade unlocks trigger faster

The major change for this patch is extending out the timeline so you have access to all available information and adding a Planning Mode, allowing you to add cards and Recovery to the timeline to better know when they would trigger.

Other Changes:

Fixed a bug where Kinetic Gauntlet wouldn't give block if you had no combo cards in your deck. Removed the barrier visual from the sidebar since it is shown elsewhere

Herbert, -2 Block and +2 Stunner for act 2 deck. Meta, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Voltz, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Removed slow from the first fight and added it the uninjured enemy in the second. Generally the first fight isn't too much of a threat and new players will need the help later on more. Removed barrier from the Blood Rite boss. Increased bonus rupture damage of Skull Crack to four. Removed the condition from Secret Technique. It wasn't finding a home in rupture decks before and now acts as a nice hybrid card.

Adjusted the positioning on the units only in the 1v1 first fight.

Made unlocks trigger faster

Fixed a bug where cards were not aligning properly after drawing.

Source

Steam News / 15 September 2024

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