Full notes
Full Sentinel Point Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Sentinel Point Heroes changes
This patch is mainly cleaning up after the recent large changes.
Made it more clear when resolve abilities were upgraded
Changed My Only Weakness! and Skull Crack, these two rares weren't really filling their role well so these are out to test.
Fixed being able to skip draft cards.
Reduced the cost and stun of Pocket Sand at base, it now only costs/stuns 2 when upgraded.
Added visuals and sound to Plot Armour and Pocket Sand.
Minor improvements to the tutorial for the Resolve section.
Fixed a bug where an enemy dying to Rupture would cause visual bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
