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- Self Recurse
Deck Builders Fest Day 3
Thank you all for the feedback during the past 2 days! I've been working on improving the user experience, fixing bugs, and feature requests that everyone has graciously notified me of. I have 2 intents with this update…
Event17 changesFixStore - Self Recurse
Self Recurse Demo Stream - Day 2
Catch me tomorrow at 8 PM MT for the second stream for deck builders fest! We'll do deep-dives into mechanics in bursts. You can access the stream on the page for Self Recurse
Announcement - Self Recurse
Deck Builders Fest Stream Kickoff
Join me during the kick-off of Deck Builders Fest as we delve into the first act of gameplay in live-stream format. Everything you see will be available in the demo. I'll showoff gameplay while discuss the depth of mech…
Announcement2 changesGameplay - Self Recurse
Self Recurse Demo is Live!
Evening folks, April was a milestone month - the demo was released and is available for everyone to play. There is a Discord link on the start screen that I'll be fielding feedback with and I'm really excited to hear fr…
Event12 changesFixGameplay - Self Recurse
Game Re-focus
Hello folks, March was ultimately a month of an emphasis in marketing and a little bit of feature work, most of which was user experience related. On the marketing front, I decided to scale this down. Marketing research…
Patch notes4 changesGameplay - Self Recurse
Soul searching, Tutorial rework, Map Redux
Hello folks, February was a soul-searching month that resulted in some good outcomes. The first thing I want to address is AI tool usage in the creation of the game. As a civilization, we're at an interesting point wher…
Store8 changesFixWorkshop - Self Recurse
Dice UX, Steam cloud saves, and more!
Hello folks! January felt like little process was made until I see the bullet list of what was worked on: Feature work FPS improvement is substantial (when testing on the devices I own, it was ~33% better) Steam cloud s…
Patch notes6 changesFixPerformance - Self Recurse
January 2026 Update
Happy new year, folks! December was filled with some behemoths that were tackled: Steam post image the engine was upgraded from UE 5.0 to 5.7. This undertaking involved changing a lot of UI and going through some arduou…
Store11 changes1 numericFix - Self Recurse
Welcome!
Welcome folks, I'm thrilled that you're here! Thank you for checking out Self Recurse! Self Recurse is a Card-battler at its core, with roguelite elements meaning permanent progression in between a run and no run is the…
Announcement1 changeCompatibility




