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- Self Recurse
I want to show you...
Greetings folks, July contained 2 notable features worth mentioning: the interactive tutorial and status pop-stacks. One of the pieces that I'd been putting off was the onboarding experience. I hoped that having good UX…
Event4 changesUI/audioBalance - Self Recurse
July Update
Greetings folks, during June I got a few changes surrounding projected damage completed but won't be pushing them until next month. This is because the largest change, that I'm currently in progress with, is a refined t…
Patch notes8 changesFixBalance - Self Recurse
Save the Game
Greetings folks, May was one of the busiest months I've had in awhile. Deck Builders Fest kicked off the early month while it was incredibly humbling, I learned a lot and was given loads of feedback. During deck builder…
Patch notes7 changesFixGameplay - Self Recurse
Deck Builders Fest Day 3
Thank you all for the feedback during the past 2 days! I've been working on improving the user experience, fixing bugs, and feature requests that everyone has graciously notified me of. I have 2 intents with this update…
Event18 changesFixGameplay - Self Recurse
Self Recurse Demo Stream - Day 2
Catch me tomorrow at 8 PM MT for the second stream for deck builders fest! We'll do deep-dives into mechanics in bursts. You can access the stream on the page for Self Recurse
Announcement - Self Recurse
Deck Builders Fest Stream Kickoff
Join me during the kick-off of Deck Builders Fest as we delve into the first act of gameplay in live-stream format. Everything you see will be available in the demo. I'll showoff gameplay while discuss the depth of mech…
Announcement2 changesGameplay - Self Recurse
Self Recurse Demo is Live!
Evening folks, April was a milestone month - the demo was released and is available for everyone to play. There is a Discord link on the start screen that I'll be fielding feedback with and I'm really excited to hear fr…
Event13 changesFixGameplay - Self Recurse
Game Re-focus
Hello folks, March was ultimately a month of an emphasis in marketing and a little bit of feature work, most of which was user experience related. On the marketing front, I decided to scale this down. Marketing research…
Patch notes5 changesUI/audioGameplay - Self Recurse
Soul searching, Tutorial rework, Map Redux
Hello folks, February was a soul-searching month that resulted in some good outcomes. The first thing I want to address is AI tool usage in the creation of the game. As a civilization, we're at an interesting point wher…
Patch notes7 changesFixUI/audio - Self Recurse
Dice UX, Steam cloud saves, and more!
Hello folks! January felt like little process was made until I see the bullet list of what was worked on: Feature work FPS improvement is substantial (when testing on the devices I own, it was ~33% better) Steam cloud s…
Patch notes9 changesFixPerformance - Self Recurse
January 2026 Update
Happy new year, folks! December was filled with some behemoths that were tackled: Steam post image the engine was upgraded from UE 5.0 to 5.7. This undertaking involved changing a lot of UI and going through some arduou…
Event12 changes1 numericFix - Self Recurse
Welcome!
Welcome folks, I'm thrilled that you're here! Thank you for checking out Self Recurse! Self Recurse is a Card-battler at its core, with roguelite elements meaning permanent progression in between a run and no run is the…
Event2 changesCompatibility






