HomeGamesUpdatesPricingMethodology
Steam News2 April 20263mo ago

Game Re-focus

Hello folks, March was ultimately a month of an emphasis in marketing and a little bit of feature work, most of which was user experience related. On the marketing front, I decided to scale this down.

In this update1

Full notes

Full Self Recurse update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello folks,

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Gameplay
changedTech updatesvarious tooltip wording was altered to make the gameplay more understandable
changedTech updatesenergy points were given a tooltip
addedTech updatesfloating text now has different colors to aid in understanding actions in real time
changedTech updates(visual) spear holding enemies have improved animation and weapon placement
changedTech updatesenergy costs on many cards were reduced as it was too difficult to play them

Self Recurse changes

changedvarious tooltip wording was altered to make the gameplay more understandable
changedenergy points were given a tooltip
addedfloating text now has different colors to aid in understanding actions in real time
changed(visual) spear holding enemies have improved animation and weapon placement
changedenergy costs on many cards were reduced as it was too difficult to play them

March was ultimately a month of an emphasis in marketing and a little bit of feature work, most of which was user experience related.

On the marketing front, I decided to scale this down. Marketing research is showing that festival involvement, having a demo, and just making a good game (shocker, I know) are the best ways to get your game in front of people. I was doing miniscule amounts of those in March and felt a pivot was needed. What I love most is making the game, not trying to sell it. The reasons above might paint me as biased, but they do align with what I ultimately wanted to do with Self Recurse - get the game in the hands of people and share what is hopefully considered art (even if that art is fun).

April will be a month of features with the goal of a demo release to a wider audience.

Tech updates

> Feature work

  • - screens have a fading transition

  • - decks, the exclusion pile, and discard piles all have a count visible

  • - various tooltip wording was altered to make the gameplay more understandable

  • - energy points were given a tooltip

  • - floating text now has different colors to aid in understanding actions in real time

  • - energize rate now shows on profession select

> Bug fixes

  • - recur would occasionally not show as a free card played and now it does

  • - (visual) spear holding enemies have improved animation and weapon placement

> Balancing

  • - Rip lost puncturing to reduce the number of act 1 unblockable attacks

  • - energy costs on many cards were reduced as it was too difficult to play them

Source

Steam News / 2 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.