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Steam News2 May 20262mo ago

Self Recurse Demo is Live!

Evening folks, April was a milestone month - the demo was released and is available for everyone to play.

In this update5

Full notes

Full Self Recurse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions5 changes3 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Fixes
changedEvening folks,You might've noticed some of the art assets have changed. Those have been in anticipation for the festival with the intent to make the art more readable.
changed> What's next?save corruption > game breaking > game disrupting > visual bug > balance
added> What's next?all of the above are balanced by effort needing to add/fix.
changed> Feature workthe tutorial screen will now loop so the game doesn't need to be restarted to rewatch it
added> Feature workadded lock-out mechanic on random events to aid in understanding which event options are available to the player based on their dice inventory
changed> Feature worktooltip housing UI is a lot cleaner and consistent in sizing

Self Recurse changes

changedYou might've noticed some of the art assets have changed. Those have been in anticipation for the festival with the intent to make the art more readable.
changedsave corruption > game breaking > game disrupting > visual bug > balance
addedall of the above are balanced by effort needing to add/fix.
changedthe tutorial screen will now loop so the game doesn't need to be restarted to rewatch it
addedadded lock-out mechanic on random events to aid in understanding which event options are available to the player based on their dice inventory

Evening folks,

April was a milestone month - the demo was released and is available for everyone to play.

There is a Discord link on the start screen that I'll be fielding feedback with and I'm really excited to hear from all of you.

I've also entered the Steam Deckbuilder's Fest. It starts next Monday and I'm excited to have Self Recurse presented alongside the greats.

You might've noticed some of the art assets have changed. Those have been in anticipation for the festival with the intent to make the art more readable.

> What's next?

I've determined that I need a more robust prioritization list for handling feedback.

  • save corruption > game breaking > game disrupting > visual bug > balance

  • feature requests are balanced into all of this and have their own priorities of: increases adoption > increases engagement > nice-to-have

  • all of the above are balanced by effort needing to add/fix.

  • if a feature would make me get $1000 more in sales but would take months to implement and I could do 25 increases engagement tickets, I would choose to increase

Below is a list of the changes you can expect in the Deckbuilder's Fest Demo version. I hope you enjoy the changes. Many were focused on a better illustration of the board state.

As always, thank you for your support! This is another step in a dream coming true.

Tech updates

> Feature work

  • the tutorial screen will now loop so the game doesn't need to be restarted to rewatch it

  • created defeat screen for next iteration of player death UX

  • added lock-out mechanic on random events to aid in understanding which event options are available to the player based on their dice inventory

  • tooltip housing UI is a lot cleaner and consistent in sizing

  • visual settings auto-detect to a lower setting preventing optimistic default settings

> Bug fixes

  • fixed firstAtk so that it only gets used on attacks

  • fixed statuses destroying the player during upkeep causing undesired behavior

  • fixed enemies occasionally getting the first turn (it is always the player now)

  • removed 0/none options in the random events to prevent confusion in selecting options that don't benefit the player

> Balancing

  • removed punturing from Rip and increased its damage to make the player feel more in control of early battles

  • removed currency bump feature as it was confusing to players at reward select

  • increased all currency earned by enemies.

Source

Steam News / 2 May 2026

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