In this update3
Full notes
Full Self Recurse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Performance
- Fixes
- Maps
Self Recurse changes
Thank you all for the feedback during the past 2 days!
I've been working on improving the user experience, fixing bugs, and feature requests that everyone has graciously notified me of. I have 2 intents with this update:
I wanted to show that your feedback does matter. I created 34 tasks from the last 2 days. Some of them are larger projects that I'll need to take on after deck builders fest wraps up, but there were plenty of items I was able to complete in the 48h since receiving them. The only reason I didn't complete more is because I wanted to tackle the big ones before needing to pivot to some marketing strategies for the evening.
The new build is live! When you next log into Steam, the update will download. You'll get access to the newest demo build.
When I say I welcome feedback, I really mean it. Please download the newest demo build and give me your next round of comments. Below is what I've fixed, and below that is what I have road mapped from this event alone. If you don't see your comment on there, please let me know either through the discord (link is on the start screen) or the support email on the Steam page.
Updates
recur status effect was breaking over time (not activating or showing free card played visual).
bluff enemy action bugs: tooltip header "bleeding" no longer present and accurately accesses the number of strikes when determining health damage.
pistol and special effects not occurring when resources are constrained has some stability builds that should resolve this.
angelic music didn’t stop after antagonist elite and now it does
vampirism is no longer healing the player with defend plays
feature: the esc key now opens settings
fixed: background went black and stayed black after second elite
event text is too small and event background makes it difficult to read the text: I created some general UX fixes for these, but feel like there is still more work to be done here. I'll need to go back to the design drawing board on these, but there should be some improvements.
fixed: if you hit the 7th spellbook, it will show a blank image
fixed: defeat shows if you beat the main boss. Credits are shown now
fixed: any node can be selected in the beginning
fixed mental caltrops not shuffling into the battle deck correct. Sorry folks, the difficulty of the act 1 boss just increased.
plating, exile, and dex doesn’t mention legacy mechanics anymore
plating shields now persist correct
firstAtk typo fixed
Roadmap
tutorial is not new player friendly: this is a longer term fix that will be needed. I've been asked to record going through a portion of the run and narrating as the tutorial, which will take time due to the video editing.
procedural pain has visual bug with next enemy action on stage 2 Gambler: I'm trying to replicate this one after the Stream, but it might've been a resource competition issue with OBS.
bug: double arrow shouldn’t have duration
(Steam deck) enemy intent is getting cut off with the right-most enemy. I will try to fix this one, but do want to note that the Steam deck is not officially supported for the game (only PC at this time). That said, I want to increase my player base as much as possible so I'll be working on a fix here. It might just take a little more time since I can't test with the hardware.
add button to check the map at all times
Overall 34 feedback items have been reported and 18 have been addressed. I'll get to the others as soon as I can.
Thanks again folks! Your support and feedback have been so helpful!
wi1101 -
Source
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