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Steam News3 February 20265mo ago

Dice UX, Steam cloud saves, and more!

Hello folks! January felt like little process was made until I see the bullet list of what was worked on: Feature work FPS improvement is substantial (when testing on the devices I own, it was ~33% better) Steam cloud s

In this update2

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Full Self Recurse update

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What changed

5 fixes0 additions4 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
changedFeature workFPS improvement is substantial (when testing on the devices I own, it was ~33% better)
changedFeature workthe dice UI has been condensed to help with an understanding of the "board state"
changedFeature workI've included damage numbers for ED/HD (in that order). This should also help with understanding the board state better enemy UI now appears during dice roll phase
fixedBug fixesauto-detect visual settings were not persisting correctly (they are now)
fixedBug fixescustomized visual setting UI was not persisting under certain conditions (they are now)
fixedBug fixesfixed having to click once on the start screen to give the app focus (it has it from the beginning)

Self Recurse changes

changedFPS improvement is substantial (when testing on the devices I own, it was ~33% better)
changedthe dice UI has been condensed to help with an understanding of the "board state"
changedI've included damage numbers for ED/HD (in that order). This should also help with understanding the board state better enemy UI now appears during dice roll phase
fixedauto-detect visual settings were not persisting correctly (they are now)
fixedcustomized visual setting UI was not persisting under certain conditions (they are now)

Hello folks!

January felt like little process was made until I see the bullet list of what was worked on:

Feature work

  • FPS improvement is substantial (when testing on the devices I own, it was ~33% better)

  • Steam cloud saves are working

  • the dice UI has been condensed to help with an understanding of the "board state"

  • I've lengthened the floating text time to 2s after getting feedback that 1s was too short

  • I've included damage numbers for ED/HD (in that order). This should also help with understanding the board state better enemy UI now appears during dice roll phase

Bug fixes

  • auto-detect visual settings were not persisting correctly (they are now)

  • customized visual setting UI was not persisting under certain conditions (they are now)

  • fixed having to click once on the start screen to give the app focus (it has it from the beginning)

On the business side, I organized as a business. This has eaten up quite a bit of time and will continue to do so but is a requirement for the game.

January was a good learning period to determine how much needs to be taken care of for the business admin so that I can spend the rest of time doing game dev. Finding that balance was difficult, but I'm getting better at learning this.

Thanks for following, everyone!

Source

Steam News / 3 February 2026

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