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Steam News20 December 20232y ago

December Resumé

Hey Everybody, first: thanks for reading this, for wishlisting my game and for waiting. If you want to join my discord you're welcome: Sehoni Island Discord So my original plan was to release a Demo this year...

Full notes

Full Sehoni Island: Monsters and Adventures update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everybody,

What changed

0 fixes0 additions0 changes1 removal
  • UI and audio
removedTo be honest i underestimated what amount of stuff i needed functioning already for the Demo to be really interesting. Next to refactoring code that turned out to be overcomplicated i decided to move from multiple scenes to one big world-scene where everything is loaded on game start. I did this because it makes NPC and TimeSchedule Handling SO MUCH easier for me. It also removed loading time when you switch maps, wich i love. I somehow thought that having all loaded would be a performance issue disregarding that my game is 2D, PixelArt and the Computer these days can handle way harder stuff than that. Next point that threw me back was that i wanted to rework some of the maps, wich resulted in me reworking ALL maps. Then UI happened... my original plan was to release the demo with my makeshift UI gathered from different packs... but with time passing by this didn't seem right, so i made my own UI (wich i will alter from time to time, i'm sure of that) Well and after being quite ill and the real-live-i-need-to-work-for-money thing happening i wasn't able to release a Demo this year.

Sehoni Island: Monsters and Adventures changes

removedTo be honest i underestimated what amount of stuff i needed functioning already for the Demo to be really interesting. Next to refactoring code that turned out to be overcomplicated i decided to move from multiple scenes to one big world-scene where everything is loaded on game start. I did this because it makes NPC and TimeSchedule Handling SO MUCH easier for me. It also removed loading time when you switch maps, wich i love. I somehow thought that having all loaded would be a performance issue disregarding that my game is 2D, PixelArt and the Computer these days can handle way harder stuff than that. Next point that threw me back was that i wanted to rework some of the maps, wich resulted in me reworking ALL maps. Then UI happened... my original plan was to release the demo with my makeshift UI gathered from different packs... but with time passing by this didn't seem right, so i made my own UI (wich i will alter from time to time, i'm sure of that) Well and after being quite ill and the real-live-i-need-to-work-for-money thing happening i wasn't able to release a Demo this year.

first: thanks for reading this, for wishlisting my game and for waiting.

If you want to join my discord you're welcome: Sehoni Island Discord

So my original plan was to release a Demo this year... but live happened... Being a single Indie-Dev wich is doing this in my freetime plenty of stuff interrupts working on the game. Familiy, Main Job, Live ... and this is part of what happened.

To be honest i underestimated what amount of stuff i needed functioning already for the Demo to be really interesting. Next to refactoring code that turned out to be overcomplicated i decided to move from multiple scenes to one big world-scene where everything is loaded on game start. I did this because it makes NPC and TimeSchedule Handling SO MUCH easier for me. It also removed loading time when you switch maps, wich i love. I somehow thought that having all loaded would be a performance issue disregarding that my game is 2D, PixelArt and the Computer these days can handle way harder stuff than that. Next point that threw me back was that i wanted to rework some of the maps, wich resulted in me reworking ALL maps. Then UI happened... my original plan was to release the demo with my makeshift UI gathered from different packs... but with time passing by this didn't seem right, so i made my own UI (wich i will alter from time to time, i'm sure of that) Well and after being quite ill and the real-live-i-need-to-work-for-money thing happening i wasn't able to release a Demo this year.

And i am honest here: the demo probably won't come the first quarter of 24. I will work in releasing it as soon as i can and as soon as i am feeling that the demo will show you at least a bit of what the game will be when released

But i made some screenshots for you

Source

Steam News / 20 December 2023

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