Full notes
Full Sehoni Island: Monsters and Adventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
- UI and audio
- Store
- Fixes
changedI worked on the UI again, needed to recreate it since the old one was really itching me.
changedView store page
fixedOn addition to that i created the basics for the crafting system, fixed some underlying problems in some of the base game mechanics and reworked the pathfinding for the npcs and their scheduling system.
Sehoni Island: Monsters and Adventures changes
changedI worked on the UI again, needed to recreate it since the old one was really itching me.
changedView store page
fixedOn addition to that i created the basics for the crafting system, fixed some underlying problems in some of the base game mechanics and reworked the pathfinding for the npcs and their scheduling system.
I worked on the UI again, needed to recreate it since the old one was really itching me.
On addition to that i created the basics for the crafting system, fixed some underlying problems in some of the base game mechanics and reworked the pathfinding for the npcs and their scheduling system.
All stuff needed to create a living island.
Source
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