Full notes
Full Sehoni Island: Monsters and Adventures update
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What changed
- Store
- Gameplay
Sehoni Island: Monsters and Adventures changes
I just wanted to give you a short glimpse into what i'm working on currently.
Stash-System: Since you won't be able to carry all your stuff around you will need to create or buy or find options to store your stuff.
There will be chests in the wild as well as such that you can claim for yourself. All the storage that you can claim will be linked so when you open one of your chests you will be able to look into all your stash-items and get them magically out of the chest you currently opened. So maybe placing stash chests over the island at stategic places will be a good thing later.
NPC-Life Right now, in the Demo the NPCs are totaly static. They don't move, they don't do anything except standing there, waiting for you to talk to them. This is changing right now. I am currently working on the Scheduler system and behaviour trees of the NPCs so that the village will become a living area and not a static scene. After giving the NPCs some daily live i will need to work on some beviour trees for the monsters and ... add some lifestock or other animals as well.
Source
Changelog.gg summarizes and formats this update. How we read updates.
