What changed
1 fix0 additions0 changes0 removals
fixedOctober is coming to an end and it is time for another devlog-resumee: - worked on some saving bugs and resolved them (a great YEAH from me for that) - reworked the mechnaic for growth stages of crops so these are more stable added some more loggin to the game-log - you now pick up stuff in "heaps" so you won't get a message for each single log, but for stacks you gathered - the herbalist now has havestable bushes - repaired some more bugs with camera bounds, interaction and stuff that broke while refactoring other stuff - you can now plant seeds again and they will actually grow and not just behave like simply thrown to the ground and dissapear - added sounds to chopping, mining, doors, and hoeing the ground - changed the size of the central window with inventory and stuff.. no need for it to be as small as it was and i really need the space - added the quest-log to the central window, now you can see what you are working on - started working on more mechanics that need to be funktional for the demo
Sehoni Island: Monsters and Adventures changes
fixedOctober is coming to an end and it is time for another devlog-resumee: - worked on some saving bugs and resolved them (a great YEAH from me for that) - reworked the mechnaic for growth stages of crops so these are more stable added some more loggin to the game-log - you now pick up stuff in "heaps" so you won't get a message for each single log, but for stacks you gathered - the herbalist now has havestable bushes - repaired some more bugs with camera bounds, interaction and stuff that broke while refactoring other stuff - you can now plant seeds again and they will actually grow and not just behave like simply thrown to the ground and dissapear - added sounds to chopping, mining, doors, and hoeing the ground - changed the size of the central window with inventory and stuff.. no need for it to be as small as it was and i really need the space - added the quest-log to the central window, now you can see what you are working on - started working on more mechanics that need to be funktional for the demo
October is coming to an end and it is time for another devlog-resumee: - worked on some saving bugs and resolved them (a great YEAH from me for that) - reworked the mechnaic for growth stages of crops so these are more stable added some more loggin to the game-log - you now pick up stuff in "heaps" so you won't get a message for each single log, but for stacks you gathered - the herbalist now has havestable bushes - repaired some more bugs with camera bounds, interaction and stuff that broke while refactoring other stuff - you can now plant seeds again and they will actually grow and not just behave like simply thrown to the ground and dissapear - added sounds to chopping, mining, doors, and hoeing the ground - changed the size of the central window with inventory and stuff.. no need for it to be as small as it was and i really need the space - added the quest-log to the central window, now you can see what you are working on - started working on more mechanics that need to be funktional for the demo
There will be a Demo ;)