What changed
0 fixes1 addition0 changes0 removals
addedOctober came and i reworked some more stuff. The village overhaul is done for the main tilemaps and the houses. Things i worked on in the last month: - Tilemap reworks for the village and the houses - Day-Night-Cycle: twinked the values and reworked it so it can be Season dependant, to have a different cycle each season - Inn - Indoors: Every village needs a cozy inn - Doors: You need to be able to travel through doors, right? - Windows in the indoors lighten and darken: working with the day night cycle windows will light up in the inside maps according to the daytime - Stairs: Somehow stairs won't working anymore. Now they do and you can travel between different floors again - Preselection of items: To be able to plant seeds you need to preselect/prepare it in the inventory. The old workflow was: go to the inventory, preselect up to 4 items and then you had a quick select. I changed that to be more controller friendly (or so i think): you can select one of the items in your inventory with a quickselect scrollwindow that only shows you the items in your inventory that you are allowed to select - There was a funny bug where your clothes were unaffected by the day night cycle... was pretty weird when everything was dark except your clothes. I repaired the shader for the cloth coloring, now it is affected by the cycle too - The Log was added, it may be for development purpose only or stay, not sure yet. It can be triggered in code to log stuff that happenes to the player or in the world in general - Due to the UI/UX refactoring i removed the mainhand/offhand that survived some refactoring in the past but is not really fitting to the game - Repaired the feedback for the player so there is some writing on the screen when something happend to the player - Reworked some more ui/ux stuff - Repaired and reworked the Message Board that will be somewhere in the Village
Sehoni Island: Monsters and Adventures changes
addedOctober came and i reworked some more stuff. The village overhaul is done for the main tilemaps and the houses. Things i worked on in the last month: - Tilemap reworks for the village and the houses - Day-Night-Cycle: twinked the values and reworked it so it can be Season dependant, to have a different cycle each season - Inn - Indoors: Every village needs a cozy inn - Doors: You need to be able to travel through doors, right? - Windows in the indoors lighten and darken: working with the day night cycle windows will light up in the inside maps according to the daytime - Stairs: Somehow stairs won't working anymore. Now they do and you can travel between different floors again - Preselection of items: To be able to plant seeds you need to preselect/prepare it in the inventory. The old workflow was: go to the inventory, preselect up to 4 items and then you had a quick select. I changed that to be more controller friendly (or so i think): you can select one of the items in your inventory with a quickselect scrollwindow that only shows you the items in your inventory that you are allowed to select - There was a funny bug where your clothes were unaffected by the day night cycle... was pretty weird when everything was dark except your clothes. I repaired the shader for the cloth coloring, now it is affected by the cycle too - The Log was added, it may be for development purpose only or stay, not sure yet. It can be triggered in code to log stuff that happenes to the player or in the world in general - Due to the UI/UX refactoring i removed the mainhand/offhand that survived some refactoring in the past but is not really fitting to the game - Repaired the feedback for the player so there is some writing on the screen when something happend to the player - Reworked some more ui/ux stuff - Repaired and reworked the Message Board that will be somewhere in the Village
October came and i reworked some more stuff. The village overhaul is done for the main tilemaps and the houses.
Things i worked on in the last month
- Tilemap reworks for the village and the houses - Day-Night-Cycle: twinked the values and reworked it so it can be Season dependant, to have a different cycle each season - Inn - Indoors: Every village needs a cozy inn - Doors: You need to be able to travel through doors, right? - Windows in the indoors lighten and darken: working with the day night cycle windows will light up in the inside maps according to the daytime - Stairs: Somehow stairs won't working anymore. Now they do and you can travel between different floors again - Preselection of items: To be able to plant seeds you need to preselect/prepare it in the inventory.
The old workflow was
go to the inventory, preselect up to 4 items and then you had a quick select. I changed that to be more controller friendly (or so i think): you can select one of the items in your inventory with a quickselect scrollwindow that only shows you the items in your inventory that you are allowed to select - There was a funny bug where your clothes were unaffected by the day night cycle... was pretty weird when everything was dark except your clothes. I repaired the shader for the cloth coloring, now it is affected by the cycle too - The Log was added, it may be for development purpose only or stay, not sure yet. It can be triggered in code to log stuff that happenes to the player or in the world in general - Due to the UI/UX refactoring i removed the mainhand/offhand that survived some refactoring in the past but is not really fitting to the game - Repaired the feedback for the player so there is some writing on the screen when something happend to the player - Reworked some more ui/ux stuff - Repaired and reworked the Message Board that will be somewhere in the Village
With all this done i really started working on the stuff that is needed so you will be able to play the mini storyline of the demo. So, there is hope... There will be a Demo ;)