Full notes
Full SealChain: Call of Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- UI and audio
Improvements:
Remove refresh limit for shops
Move Mad Demon Hell after Hatred Hell 2
Increase monster meat restoration amount
Reduce elite and boss percentage attack power, 5%->2%
Damage calculation based on damage dealt instead of monster's remaining health
Opening animation can be skipped by pressing ESC, no need to hold
Further reduce monster spawn quantity
Add "Quit Game" button to pause menu
Picked items go to backpack first instead of equipment slot
Companions cannot pick up drops
Reduce Shadow Buddy cooldown, 60s->30s
Increase Shadow Buddy base health, 400->800
Increase Shadow Buddy max spell power, 500->1000
Expand Blind Hell vision, increase ranged attack miss rate falloff distance
Source
Changelog.gg summarizes and formats this update. How we read updates.
