What changed
1 fix0 additions2 changes0 removals
- Compatibility
- UI and audio
- Balance
fixedFixed the issue where custom keybinding settings cannot be saved Fixed the issue where players who have played the beta version cannot earn achievements in the official version Improvements:
changedMonsters will no longer spawn in front of the character when they are at the map boundary Added a close button to the leaderboard Added soaring light rays to the cross to make it more noticeable Added soaring light rays to the Reaper to make it more noticeable Significantly reduced the number of monsters (except for the Killing Purgatory) Reduced the attack frequency of Elites and Bosses Adjustments:
changedPurple monsters deal percentage-based damage (causing 10% of player's max HP) Elites and Bosses deal percentage-based damage (causing 5% of player's max HP)
SealChain: Call of Blood changes
fixedFixed the issue where custom keybinding settings cannot be saved Fixed the issue where players who have played the beta version cannot earn achievements in the official version Improvements:
changedMonsters will no longer spawn in front of the character when they are at the map boundary Added a close button to the leaderboard Added soaring light rays to the cross to make it more noticeable Added soaring light rays to the Reaper to make it more noticeable Significantly reduced the number of monsters (except for the Killing Purgatory) Reduced the attack frequency of Elites and Bosses Adjustments:
changedPurple monsters deal percentage-based damage (causing 10% of player's max HP) Elites and Bosses deal percentage-based damage (causing 5% of player's max HP)
Fixes:
Fixed the issue where custom keybinding settings cannot be saved Fixed the issue where players who have played the beta version cannot earn achievements in the official version Improvements:
Monsters will no longer spawn in front of the character when they are at the map boundary Added a close button to the leaderboard Added soaring light rays to the cross to make it more noticeable Added soaring light rays to the Reaper to make it more noticeable Significantly reduced the number of monsters (except for the Killing Purgatory) Reduced the attack frequency of Elites and Bosses Adjustments:
Purple monsters deal percentage-based damage (causing 10% of player's max HP) Elites and Bosses deal percentage-based damage (causing 5% of player's max HP)