What changed
0 fixes0 additions1 change0 removals
changedAdded: Red Potion, a map node reward that provides continuous HP regeneration. Added: White Potion, a map node reward that increases attack power. Fixed: Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target. Improved: A new character is now unlocked upon any death (previously required clearing the game). Improved: When auto-aim is enabled, players can still aim manually with a controller. Improved: When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large enemy crowds.
SealChain: Call of Blood changes
changedAdded: Red Potion, a map node reward that provides continuous HP regeneration. Added: White Potion, a map node reward that increases attack power. Fixed: Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target. Improved: A new character is now unlocked upon any death (previously required clearing the game). Improved: When auto-aim is enabled, players can still aim manually with a controller. Improved: When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large enemy crowds.
Added
Red Potion, a map node reward that provides continuous HP regeneration.
Added
White Potion, a map node reward that increases attack power.
Fixed
Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target.
Improved
A new character is now unlocked upon any death (previously required clearing the game).
Improved
When auto-aim is enabled, players can still aim manually with a controller.
Improved
When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large enemy crowds.