What changed
1 fix1 addition3 changes0 removals
addedAdd: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison
fixedFix: Fixed an issue where armor was not fully restored at the start of combat
changedAdjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5
changedImprove: Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each Improve: Added a new gun stat: extra damage ratio for multi-projectiles Improve: Character select now auto-selects the previously chosen character instead of the last character in the list Improve: Endless Mode now grants EXP Improve: Max character level increased to 40 Improve: Lowered unlock level requirements for all items so they unlock faster Improve: Added filters to the Codex page for [Undiscovered/Discovered] and [Original/MOD] Improve: Reduced monster count in Blinding Inferno and Blood Inferno 1 Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron Improve: Charged Attack state now increases attack speed and loses 1 stack per attack (previously increased attack power) Improve: In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor Improve: If you sprint without directional input, you now dash toward the aimed enemy Improve: Boxing Gloves now increase extra crit damage multiplier for sprint attacks (previously increased sprint attack knockback) Improve: Nightweave’s base skills no longer require fully maxing prerequisite skills before investing points (e.g., dodge rate, crit rate, etc.) Improve: Shadow Companions can now be sold Improve: While elites or bosses are present, regular enemy count is capped at 5 Improve: Removed hit-rate decay from Blinding Inferno Improve: Shock Bracelet effect changed to “Deflected projectile crit rate +20%” Improve: Firecracker effect changed to “Deflected projectile explosion radius +1” Improve: Sacrificial Blood effect changed to “Defeating an enemy reduces Shadow Companion cooldown by 0.02s” Improve: Reduced purple enemy movement speed Improve: Nightweave HP changed to 200 (was 150) Improve: Increased Nightweave armor performance Improve: Equipment Slot Expansion Pack and Backpack Slot Expansion Pack prices reduced to 1/100 Improve: Lowered clear requirements for Slaughter Inferno Add: Added a Lost Chip Conversion NPC to convert lost chips into normal chips Improve: Rotten Maggot no longer fires bullets Improve: Buffed items such as Butterfly Wings Improve: Increased Nightweave weapon attack power
changedAdjust: Monster HP in Inferno 1/2/3 increased to 3x/4x/5x Adjust: Poison Frog Mummy max star level changed to 2 (was 10), rarity changed to Rare (was Common) Adjust: Wood Element enchantment no longer scales with item star level Adjust: Gardener Mask max star level changed to 0 (was 3) Adjust: Increased monster attack and HP in Blinding Inferno and Blood Inferno 1 Adjust: Reworked early-game progression by delaying unlock levels of some items that didn’t fit the design, to prevent pool pollution Adjust: Deep Breathing now continuously restores HP (previously Spell Power) Adjust: When an elite or boss appears in a stage, it must be defeated to clear the stage Adjust: All items that increase combo damage ratio reduced to 1/10 Adjust: Reduced Huntmoon’s armor performance Adjust: Slaughter Inferno 1 changed to 19 stages; Slaughter Inferno 2 changed to 39 stages; Slaughter Inferno 3 changed to a shared item pool across all characters
Poison Frog Mummy max star level10→2↓Poison Frog Mummy max star level decreased, nerfGardener Mask max star level3→0↓Gardener Mask max star level decreased, nerfSealChain: Call of Blood changes
addedAdd: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison
fixedFix: Fixed an issue where armor was not fully restored at the start of combat
changedAdjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5
changedImprove: Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each Improve: Added a new gun stat: extra damage ratio for multi-projectiles Improve: Character select now auto-selects the previously chosen character instead of the last character in the list Improve: Endless Mode now grants EXP Improve: Max character level increased to 40 Improve: Lowered unlock level requirements for all items so they unlock faster Improve: Added filters to the Codex page for [Undiscovered/Discovered] and [Original/MOD] Improve: Reduced monster count in Blinding Inferno and Blood Inferno 1 Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron Improve: Charged Attack state now increases attack speed and loses 1 stack per attack (previously increased attack power) Improve: In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor Improve: If you sprint without directional input, you now dash toward the aimed enemy Improve: Boxing Gloves now increase extra crit damage multiplier for sprint attacks (previously increased sprint attack knockback) Improve: Nightweave’s base skills no longer require fully maxing prerequisite skills before investing points (e.g., dodge rate, crit rate, etc.) Improve: Shadow Companions can now be sold Improve: While elites or bosses are present, regular enemy count is capped at 5 Improve: Removed hit-rate decay from Blinding Inferno Improve: Shock Bracelet effect changed to “Deflected projectile crit rate +20%” Improve: Firecracker effect changed to “Deflected projectile explosion radius +1” Improve: Sacrificial Blood effect changed to “Defeating an enemy reduces Shadow Companion cooldown by 0.02s” Improve: Reduced purple enemy movement speed Improve: Nightweave HP changed to 200 (was 150) Improve: Increased Nightweave armor performance Improve: Equipment Slot Expansion Pack and Backpack Slot Expansion Pack prices reduced to 1/100 Improve: Lowered clear requirements for Slaughter Inferno Add: Added a Lost Chip Conversion NPC to convert lost chips into normal chips Improve: Rotten Maggot no longer fires bullets Improve: Buffed items such as Butterfly Wings Improve: Increased Nightweave weapon attack power
changedAdjust: Monster HP in Inferno 1/2/3 increased to 3x/4x/5x Adjust: Poison Frog Mummy max star level changed to 2 (was 10), rarity changed to Rare (was Common) Adjust: Wood Element enchantment no longer scales with item star level Adjust: Gardener Mask max star level changed to 0 (was 3) Adjust: Increased monster attack and HP in Blinding Inferno and Blood Inferno 1 Adjust: Reworked early-game progression by delaying unlock levels of some items that didn’t fit the design, to prevent pool pollution Adjust: Deep Breathing now continuously restores HP (previously Spell Power) Adjust: When an elite or boss appears in a stage, it must be defeated to clear the stage Adjust: All items that increase combo damage ratio reduced to 1/10 Adjust: Reduced Huntmoon’s armor performance Adjust: Slaughter Inferno 1 changed to 19 stages; Slaughter Inferno 2 changed to 39 stages; Slaughter Inferno 3 changed to a shared item pool across all characters
Add: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison
Fix: Fixed an issue where armor was not fully restored at the start of combat
Adjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5
Improve
Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each Improve: Added a new gun stat: extra damage ratio for multi-projectiles Improve: Character select now auto-selects the previously chosen character instead of the last character in the list Improve: Endless Mode now grants EXP Improve: Max character level increased to 40 Improve: Lowered unlock level requirements for all items so they unlock faster Improve: Added filters to the Codex page for [Undiscovered/Discovered] and [Original/MOD] Improve: Reduced monster count in Blinding Inferno and Blood Inferno 1 Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron Improve: Charged Attack state now increases attack speed and loses 1 stack per attack (previously increased attack power)
Improve
In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor Improve: If you sprint without directional input, you now dash toward the aimed enemy Improve: Boxing Gloves now increase extra crit damage multiplier for sprint attacks (previously increased sprint attack knockback)
Improve
Nightweave’s base skills no longer require fully maxing prerequisite skills before investing points (e.g., dodge rate, crit rate, etc.)
Improve
Shadow Companions can now be sold Improve: While elites or bosses are present, regular enemy count is capped at 5 Improve: Removed hit-rate decay from Blinding Inferno Improve: Shock Bracelet effect changed to “Deflected projectile crit rate +20%” Improve: Firecracker effect changed to “Deflected projectile explosion radius +1” Improve: Sacrificial Blood effect changed to “Defeating an enemy reduces Shadow Companion cooldown by 0.02s” Improve: Reduced purple enemy movement speed Improve: Nightweave HP changed to 200 (was 150)
Improve
Increased Nightweave armor performance Improve: Equipment Slot Expansion Pack and Backpack Slot Expansion Pack prices reduced to 1/100 Improve: Lowered clear requirements for Slaughter Inferno Add: Added a Lost Chip Conversion NPC to convert lost chips into normal chips Improve: Rotten Maggot no longer fires bullets Improve: Buffed items such as Butterfly Wings Improve: Increased Nightweave weapon attack power
Adjust
Monster HP in Inferno 1/2/3 increased to 3x/4x/5x Adjust: Poison Frog Mummy max star level changed to 2 (was 10), rarity changed to Rare (was Common)
Adjust
Wood Element enchantment no longer scales with item star level Adjust: Gardener Mask max star level changed to 0 (was 3)
Adjust
Increased monster attack and HP in Blinding Inferno and Blood Inferno 1 Adjust: Reworked early-game progression by delaying unlock levels of some items that didn’t fit the design, to prevent pool pollution Adjust: Deep Breathing now continuously restores HP (previously Spell Power)
Adjust
When an elite or boss appears in a stage, it must be defeated to clear the stage Adjust: All items that increase combo damage ratio reduced to 1/10 Adjust: Reduced Huntmoon’s armor performance Adjust: Slaughter Inferno 1 changed to 19 stages; Slaughter Inferno 2 changed to 39 stages; Slaughter Inferno 3 changed to a shared item pool across all characters