Full notes
Full SealChain: Call of Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Gameplay
changedImprovement: Reduce the number of first difficulty monsters Improvement: Prevent monsters from spawning directly beneath the character Improvement: Players can set whether the gamepad vibrates Improvement: Unlock the Blood Moon Tooth at level 3 for the character, to reduce the initial difficulty
SealChain: Call of Blood changes
changedImprovement: Reduce the number of first difficulty monsters Improvement: Prevent monsters from spawning directly beneath the character Improvement: Players can set whether the gamepad vibrates Improvement: Unlock the Blood Moon Tooth at level 3 for the character, to reduce the initial difficulty
Improvement: Reduce the number of first difficulty monsters Improvement: Prevent monsters from spawning directly beneath the character Improvement: Players can set whether the gamepad vibrates Improvement: Unlock the Blood Moon Tooth at level 3 for the character, to reduce the initial difficulty
Source
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