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Steam News27 February 20264mo ago

0.9.9.57

Add: Add built-in Workshop UI, allowing players to browse the Steam Workshop in-game without opening a web browser Improvement: Make universal skill points allocations (like spell reflux) independent - no longer need to

Full notes

Full SealChain: Call of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change1 removal
  • Workshop
  • Balance
  • Maps
addedAdd: Add built-in Workshop UI, allowing players to browse the Steam Workshop in-game without opening a web browser
removedImprovement: Make universal skill points allocations (like spell reflux) independent - no longer need to max out prerequisite skills first Improvement: Allow retry after death with full health restored Improvement: Increase experience gain by 50% Improvement: Lower Hell difficulty pass requirements for Hatred Improvement: Lower Hell difficulty pass requirements for Madness Improvement: Allow viewing the map in the pause menu Improvement: Display "Extra Chips" in small text on characters to avoid blocking the top UI
fixedFix: Fix monster spawn algorithm so that normal monsters, purple monsters, and Death no longer spawn in front of the player Fix: Fix combo damage rate being 100 times too low Fix: Fix issue where units killed by minions not being recorded Fix: Fix issue where damage dealt by minions not being recorded Fix: Fix issue where explosion damage not being recorded
changedMOD: Disable code stripping MOD: Fix bug where custom maps fail to load

SealChain: Call of Blood changes

addedAdd: Add built-in Workshop UI, allowing players to browse the Steam Workshop in-game without opening a web browser
removedImprovement: Make universal skill points allocations (like spell reflux) independent - no longer need to max out prerequisite skills first Improvement: Allow retry after death with full health restored Improvement: Increase experience gain by 50% Improvement: Lower Hell difficulty pass requirements for Hatred Improvement: Lower Hell difficulty pass requirements for Madness Improvement: Allow viewing the map in the pause menu Improvement: Display "Extra Chips" in small text on characters to avoid blocking the top UI
fixedFix: Fix monster spawn algorithm so that normal monsters, purple monsters, and Death no longer spawn in front of the player Fix: Fix combo damage rate being 100 times too low Fix: Fix issue where units killed by minions not being recorded Fix: Fix issue where damage dealt by minions not being recorded Fix: Fix issue where explosion damage not being recorded
changedMOD: Disable code stripping MOD: Fix bug where custom maps fail to load

Add: Add built-in Workshop UI, allowing players to browse the Steam Workshop in-game without opening a web browser

Improvement: Make universal skill points allocations (like spell reflux) independent - no longer need to max out prerequisite skills first Improvement: Allow retry after death with full health restored Improvement: Increase experience gain by 50% Improvement: Lower Hell difficulty pass requirements for Hatred Improvement: Lower Hell difficulty pass requirements for Madness Improvement: Allow viewing the map in the pause menu Improvement: Display "Extra Chips" in small text on characters to avoid blocking the top UI

Fix: Fix monster spawn algorithm so that normal monsters, purple monsters, and Death no longer spawn in front of the player Fix: Fix combo damage rate being 100 times too low Fix: Fix issue where units killed by minions not being recorded Fix: Fix issue where damage dealt by minions not being recorded Fix: Fix issue where explosion damage not being recorded

MOD: Disable code stripping MOD: Fix bug where custom maps fail to load

Source

Steam News / 27 February 2026

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