Update log
Full Sea Power : Naval Combat in the Missile Age update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello from the Triassic Games team!
Extracted changes
- Gameplay
- Performance
- Store
- UI and audio
- Events
We are pleased to release a new Sea Power update to the community today.
This incremental update includes a broad range of fixes and refinements across the game, with particular attention given to save/load stability. Following a recent development push in this area, 0.7.10 delivers a substantial round of improvements aimed at making the feature more reliable.
In addition, 0.7.10 includes a range of updates to units and weapons, and new functionality continues to be added to the Mission Editor and Encyclopedia. Several legacy scenarios have been reworked as well.
Please see below for details on some of these features and the full change list for this release. Thank you for your continued support of Sea Power!
Miscellaneous Improvements
This release includes a number of much requested quality of life improvements. Not all are listed, so please check the full change list at the end of the post:
Added ability to Loop waypoints, along with support for loops in the Mission Editor.
After placing your loop, right click on the final waypoint and click Loop. The unit will now loop between the waypoints until given a new waypoint.
Fixed the UI issue where long lists of items would scroll back to the top when an item was clicked (!)
Added number of Weapon Channels and Targets for each missile launcher when hovering over the weapon, clarifying why weapons sometimes will not fire (e.g., out of channels).
Updated the Linear Campaign UI slightly to make it more intuitive and easier to use
Added new mouse hover option on targets to show kinematic/sensor range, probability of kill, and other info (with level of detail configurable in Options)
Added missile range and flight profile charts to Encyclopedia
Moved more functionality into the Mission Editor: Allowed Targets For Missiles, among others.
Updated Scenarios
Two legacy missions have been completely reworked to fit new game mechanics and to improve playability. Included in this latest round of reworks is the community's absolute favorite mission, "Mind the Gap" from the Calculus of Conflict linear campaign, which has been completely rebuilt. The original has been moved into the NATO missions folder for those who enjoyed the challenge!
NATO/Dangerous Straits (1985): With hostilities underway in Europe, the Soviet Black Sea Fleet has taken heavy losses to NATO in the eastern Med. Their final surviving heavy unit is the carrier Kiev, which is attempting to retire north to the Black Sea via the Bosporus. Take charge of the NATO units in the area to sink her before she escapes.
Calculus of Conflict Campaign - Mission 03 Mind the Gap - NATO (1988): After the events of 09-10MAY, both NATO and the Warsaw Pact are rapidly mobilizing their forces into a wartime posture. The USSR is deploying its submarine fleet and is attempting to break out its submarines into the North Atlantic. Task Group Greyhound, from U.S. 2nd Fleet, has been directed to cover the approaches of the GIUK Gap and to stop all USSR submarines from entering the Atlantic.
NATO/Mind the Gap - Original (1988): From the "Calculus of Conflict" campaign, this is the original version of mission 3 "Mind the Gap". This ASW focused mission requires the player to find and sink four USSR submarines in the GIUK Gap. Loved by some and hated by many, this mission is not for the faint of heart!
Preview
Finally, we wanted to leave you with a small preview of something currently under development by our Skunk
Source
