Sea Power : Naval Combat in the Missile Age
Steam News 7 March 20262mo ago

Patch Notes 0.7.7 and later 0.7.x

Hello from the Triassic Games team! We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the…

Update log

Full Sea Power : Naval Combat in the Missile Age update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello from the Triassic Games team!

Extracted changes

5 fixes2 additions3 changes2 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
changedWe are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning.
addedThis release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials:
fixedCampaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight
fixedFixed corrupted Mission Editor map centerpoint icon
fixedFixed missiles not accelerating properly
fixedFixed issues with group guidance for Granit and Bazalt missiles

We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning.

This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials:

  • Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.

  • CosmeticNarvik CounterattackSoviet (1985) : NATO forces are attempting to attack our beachhead at Narvik. Command two Northern Fleet destroyers to repulse their attack.

Thanks to the community for your continued support!

Fixes from previous release:

  • CampaignMolniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight
  • Fixed corrupted Mission Editor map centerpoint icon

  • Fixed missiles not accelerating properly

  • Fixed issues with group guidance for Granit and Bazalt missiles

  • Fixed booster run times and ground unit targeting

  • Null refs

Improvements and additions:

  • CampaignMolniya mission 4, removed S-3A that immediately spots the player
  • Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance)

  • Weaponsincreased initial flight duration of UGM-109
  • WeaponsAGM-84 acceleration increased to 0.5G
  • Removed port side windows on E-2

  • Translations

  • Scenariosadding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985"

Source

Steam News / 7 March 2026

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