Sea Power : Naval Combat in the Missile Age
Steam News 6 March 20262mo ago

Patch Notes 0.7.6

Hello from the Triassic Games team! Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing a…

Update log

Full Sea Power : Naval Combat in the Missile Age update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello from the Triassic Games team!

Extracted changes

3 fixes6 additions4 changes1 removal
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
fixedToday we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes.
addedWe have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios.
fixedFixed an issue where trigger Action_UnitWaypoints could not properly read waypoints with speed/EMCON/ROE/altitude changes
fixedFixed issue with tutorial windows not enabling marked areas on the map
removedDisabled white monolith which hid somewhere in the vastness of the ocean
changedUpdated Noesis UI to 3.2.12

Today we are posting another hotfix for a few issues encountered recently. This patch release resolves the issue with tutorial search areas not appearing on the map, corrects firing arcs for the Kashin Mod destroyer's SS-N-2C missiles, along with other small fixes.

We have now added a "Restart Mission" button to both the Pause menu and the Debrief/AAR menu. Additionally, many weapons have received a proper sustainer effect, with more to come later on. This patch includes minor stat updates for weapons and adds South Yemen nation for some upcoming scenarios.

Thanks to everyone in the community for continued support!

Fixes

  • Fixed an issue where trigger Action_UnitWaypoints could not properly read waypoints with speed/EMCON/ROE/altitude changes

  • Fixed issue with tutorial windows not enabling marked areas on the map

  • Disabled white monolith which hid somewhere in the vastness of the ocean

  • Incorrect arc size calculation for Kashin Mod SS-N-2C

  • Edge case in land unit braking to fire

Updates and additions

  • Updated Noesis UI to 3.2.12

  • Updated translations

  • CosmeticWeapons: USN SAMs (SM-1, SM-2, RIM-7M)increased maximum target speed by roughly 10-25%
  • Weaponsadded improved sustainer rocket effects to all weapons that have sustainers
  • WeaponsSA-5 updated with kinematics
  • Weapons: Sea Cat Mk.1 and Mk.2 now have anti-surface capability

  • Units: SA-N-3 and SA-N-7 amended AssociatedSearchSensors as these systems have optical FC backups

  • Added Restart Mission button to pause and debrief window

  • Weapons: Add the ability to have dynamic sustainer and trail durations based on missile flight time or missile burn times

  • UnitsAdded South Yemen separatists as new nation, added flag, added South Yemen squadron to MiG-21, added new International Terrorists flag

Source

Steam News / 6 March 2026

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