Sea Power : Naval Combat in the Missile Age
Steam News 27 February 20262mo ago

Patch Notes 0.7.3

Hello from the Triassic Games team! Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also intr…

Update log

Full Sea Power : Naval Combat in the Missile Age update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello from the Triassic Games team!

Extracted changes

3 fixes11 additions5 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
addedToday we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new environmental enhancements, including experimental sun shafts and improved fog.
addedThese environmental features are disabled by default and can be enabled in Video Options.
changedWe have also reduced gun CEP by 40 percent across all ship guns. This is the first step in a broader effort to improve naval gun performance and behavior. Further refinements are planned.
fixedFixed a crash in Noesis UI
fixedUnits: Asashio SSK fixed torpedo magazine
addedMission Editor: Added failsafe limits to waypoints to avoid the Index out of bounds of array errors when loading missions

Today we are releasing Patch 0.7.3, which resolves a UI crash and rolls in additional fixes for the campaign, as well as some unit/sensor enhancements and fixes. This update also introduces new environmental enhancements, including experimental sun shafts and improved fog.

These environmental features are disabled by default and can be enabled in Video Options.

We have also reduced gun CEP by 40 percent across all ship guns. This is the first step in a broader effort to improve naval gun performance and behavior. Further refinements are planned.

Thanks everyone for your continued support!

Fixes

Fixed a crash in Noesis UI

Units: Asashio SSK fixed torpedo magazine

Units: F-5A was missing flight deck timings

Mission Editor: Added failsafe limits to waypoints to avoid the Index out of bounds of array errors when loading missions

Weapons: SS-N-19 range typo (370nmi -> 270nmi)

Null refs

Additions and Improvements

Campaign: Molniya mission 4 corrected briefing from Sacramento to Camden for map; added K-184 to briefing

Campaign: Molniya Mission 2 new Mirages F-1 picture for briefing

Weapons: Add smokeless AAM effect, added to AIM-9M

Weapons: various very small tweaks to antiship missile flight profiles

Weapons: slight improvement in RIM-66E/RIM-66G/RIM-67C low-alt performance

Weapons: all guns CEP decreased by 40%

Weapons: SS-N-19 flight profile modified for a lower range shot (15km alt cruise, 200km LO-LO range)

Weapons SS-N-2C terminal altitude reduced to 5m (16ft)

Weapons: SS-N-22 - added its terminal velocity increase to Mach 2.8 (1860kn) and increased cruise altitude (20m, 65ft)

Units: added AIM-9M to F-15C

Units: P-3C, S-3A, SH-3H - added limited number of AN/SSQ-77 VLAD sonobuoys

Units: added ServiceDate entries for all aircraft

Generic QF45 114mm coastal artillery: added more details

Improved skybox fog

Units: F-4E 3rd and 90th TFS (PACAF F-4E Clark AB squadrons)

Sensors: AN/SSQ-77 VLAD deepwater high-gain passive directional sonobuoy

Added experimental screenspace sun shafts and multiple scattering (defaults to disabled)

Source

Steam News / 27 February 2026

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