Update log
Full Sea Power : Naval Combat in the Missile Age update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power. Thanks everyone for your continued support! Newly added features in this release:
Extracted changes
- Gameplay
- UI and audio
- Fixes
Added Vietnamese as a fully supported language for all game menus (missions and campaigns WIP)
- UnitsBlank liveries added for all non-Soviet aircraft (Soviet aircraft WIP)
Changes from previous release:
Added ability to switch selected unit loadout in Encyclopedia via Unit Reference loadout dropdown
Updated Noesis UI to 3.2.11
Kinematics: missile drag factor capped at 10 for now
Launched air units will now have the same crew skill as their carrier
- WeaponsMk46 range 8nmi -> 4nmi, seeker FOV increased 60 -> 90, changed seeker type from active to active/passive
Weapons: Mk48 now only uses passive guidance when attacking ships
Weapons: small tweaks to AA-8 range and typical firing parameters
- SensorsOECM (ALQ-99, Buket, Azaliya) increased gain
Translations
Fixes from previous release:
Fixed hypersonic Walleyes
Fixed zero typical launch speed missiles under-performing
Persistence data applied while loading a campaign mission save
Mission Editor: Tooltip style did not support max width of text and text wrapping
Weapons: Mk37 torpedo unable to attack surface targets
Campaign: Molniya mission 2 civilian casualties objective was not completed properly
Source
