Sea Power : Naval Combat in the Missile Age
Steam News 25 February 20262mo ago

Patch Notes 0.7.2

Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported l…

Update log

Full Sea Power : Naval Combat in the Missile Age update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power. Thanks everyone for your continued support! Newly added features in this release:

Extracted changes

3 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
fixedHello from the Triassic Games team! We are releasing a small hotfix update for the v0.7.1 release. This update fixes some issues encountered with weapons and the campaign, and also adds Vietnamese as a fully supported language for Sea Power. Thanks everyone for your continued support! Newly added features in this release:
addedAdded Vietnamese as a fully supported language for all game menus (missions and campaigns WIP)
addedUnits: Blank liveries added for all non-Soviet aircraft (Soviet aircraft WIP)
addedAdded ability to switch selected unit loadout in Encyclopedia via Unit Reference loadout dropdown
changedUpdated Noesis UI to 3.2.11
addedLaunched air units will now have the same crew skill as their carrier
Weapons: Mk46 range 8nmi -> 4nmi, seeker FOV60 to 90
  • Added Vietnamese as a fully supported language for all game menus (missions and campaigns WIP)

  • UnitsBlank liveries added for all non-Soviet aircraft (Soviet aircraft WIP)

Changes from previous release:

  • Added ability to switch selected unit loadout in Encyclopedia via Unit Reference loadout dropdown

  • Updated Noesis UI to 3.2.11

  • Kinematics: missile drag factor capped at 10 for now

  • Launched air units will now have the same crew skill as their carrier

  • WeaponsMk46 range 8nmi -> 4nmi, seeker FOV increased 60 -> 90, changed seeker type from active to active/passive
  • Weapons: Mk48 now only uses passive guidance when attacking ships

  • Weapons: small tweaks to AA-8 range and typical firing parameters

  • SensorsOECM (ALQ-99, Buket, Azaliya) increased gain
  • Translations

Fixes from previous release:

  • Fixed hypersonic Walleyes

  • Fixed zero typical launch speed missiles under-performing

  • Persistence data applied while loading a campaign mission save

  • Mission Editor: Tooltip style did not support max width of text and text wrapping

  • Weapons: Mk37 torpedo unable to attack surface targets

  • Campaign: Molniya mission 2 civilian casualties objective was not completed properly

Source

Steam News / 25 February 2026

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