Update log
Full Sea Power : Naval Combat in the Missile Age update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello from the Triassic Games team!
Extracted changes
- Gameplay
- Fixes
We are releasing a small hotfix update for the v0.7.0 release. This fixes a few issues encountered today with missile and torpedo retargeting mistakenly, and enhances some aspects of voiceovers, units, and the new campaign. Thanks everyone for your continued support!
Fixed an issue where some missiles/torpedoes could not be re-targeted properly
- Voiceoversadded missing UK VOs (still need radio effect and boost volume); fixed issue with CN VOs using incorrect We're Hit callout
Units: early Belknap, Leahy, Long Beach with "Late" loadouts with RIM-67A SM-1ER
- Unitsadd new SPS-39 antenna to early Coontz and Leahy ships
- CampaignStrike Group Molniya dispatches reformatted for better display on all resolutions; note about Kynda missile reloads added to mission 1 for clarity
Translations
Source
