Update log
Full Sea Power : Naval Combat in the Missile Age update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello from the Triassic Games team!
Extracted changes
- Gameplay
- Performance
- Balance
We are pleased to release a new Sea Power update to the community today. This version brings a broad set of new features, improvements, and fixes.
What's New
New Strike Group Molniya persistent linear campaign!
New terrain and vegetation shaders that greatly improve visual quality of landscapes
Variety of performance optimizations which significantly improve load times and FPS, especially in larger scale or longer scenarios
Missile kinematics system, allowing for more realistic air combat
Updates to the Unit Reference/Encyclopedia, adding search, filtering, and service dates for all units
Mission Editor enhancements, with tooltips for all fields and more functionality added for triggers
Continued expansion of the Unit Roster with new ships, aircraft, and weapons
A major pass on units, weapons, loadouts, and sensors, standardizing configs and correcting inaccuracies
A variety of new or reworked scenarios
Chinese language voiceovers, provided by SqnLdrMartin and the China player community!
British-accented English language voiceovers, provided by BrotherMunro!
Full Japanese language support for in-game menus and missions thanks to APSHELL1!
Please see below for details on some of the larger features and the full change list for this release. Thank you for your continued support of Sea Power!
Strike Group Molniya Campaign
Strike Group Molniya is Sea Power’s second linear campaign, placing the player in command of a Soviet surface action group operating deep in the South Atlantic and Indian Oceans. Across a series of connected scenarios, players must manage limited resources, evade increasingly aggressive NATO search efforts, and execute high-risk strikes against Allied naval logistics.
This campaign introduces new persistence mechanics that carry forward the weapon expenditure and damage of your force between missions, rewarding careful planning and tactical gameplay. This same restriction applies to enemy forces in the area as well, so destroying them in earlier missions will make later missions easier!
To play Strike Group Molniya, access it from the Campaigns tab of the main menu.
Strike Group Molniya campaign places you in charge of a small Soviet raider force with an unexpected capability at its disposal. See if you can win the campaign without taking any losses, as the new persistence mechanic means any lost ships will not be replaced in the next chapter!
Missile Kinematics
Missile Kinematics is part of the broader aircraft behavior and air combat rework, introducing a new physics-based flight model that more accurately simulates missile acceleration, energy loss, and maneuver performance. Missiles now behave more realistically over time and distance, making factors such as launch range, target aspect, and defensive maneuvering significantly more important. Together with the wider air combat updates, this results in more realistic engagements where real-world tactics and timing play a much larger role in outcomes.
KInematics makes air combat more realistic, but be aware that the max range stated in the Encyclopedia may not be possible given current conditions! Select a weapon and then hover over various enemy targets to see if they are truly in range. The game will calculate the real range dynamically.
New Terrain and Vegetation Updates
This release also includes phase 1 of the updated Terrain and Vegetation visuals project.
Terrain visuals have been updated with a new data-driven model that improves definition of regions like forest, grass, cities, farmland, and snow.
Improved blending and physically based lighting enhance clarity, color, and detail.
Vegetation density and variety have been expanded with upgraded grass, flowers, forests, underwater foliage, tree lighting, rocks, and weather-driven animations.
Part of this initiative includes moving terrain/vegetation
Source
