In this update9
Full notes
Full Sea of Survivors update
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What changed
- Gameplay
- Maps
- Events
- UI and audio
- Balance
- Fixes
Sea of Survivors changes
Ahoy Sailors!
We’re dropping anchor again to bring you the next Sea of Survivors update! This one introduces new mechanics at the voyage level and the progression level, as well as a lot of systems, quality of life, and bug fixes in preparation for the upcoming content update.
The Map
We’ve added a live map to the pause menu, which shows locations you’ve visited, or raided, and the path your voyage has taken. The new pause menu also lets you view crew, stats, and your captains log live during the run.
Cross Doubles Everything!
The Conquerors Cross now doubles all other upgrades, including Salt, Ritual Dagger, Heart of the Kraken, not just stats anymore, all of them! This is actually just the result of a much bigger change, we had to rebuild the upgrade system to let us do a lot of cool new things for the upcoming biome. So now, the Cross doubles everything, a lot of other small interactions have improved, and we can update your stats live as you hover slots with your treasure!
Staking & Rerolls
A lot of captains have amassed tremendous fortunes, our plan is to give you more to spend that gold on throughout your voyages, once you’ve parted with 10,000 gold upgrading your ship, you’ll unlock the ability to invest a stake in your voyages, which can only (for now) be spent re-rolling chests. Be careful however, if you sink while staking, you’ll lose all the doubloons you staked, and collected throughout that run.
Ports
Discover various hideout locations through the Grand Deep, which you can embark from on future voyages, and dock at to escape the hordes. Embarking from a port means you start in a different location. After raiding a port, you’ll have the option to dock, ending the run early, but ensuring you don’t sink and lose your crew, stake, or treasure.
Whats next?
The next big update will feature the Shifting Isles, a new area introducing new treasures, enemies, bosses, raids, crew skills, and mechanics. Look forward to more ways to spend your doubloons, more crazy builds, and more unique pirate adventures. We really want to make each voyage feel unique, so Sea of Survivors still has a long way to go.
Thanks for sailing with us!
Nah Yeah Games.
P.S. Patch notes:
New Mechanics:
Start voyages from any discovered Port
End voyages early upon raiding a Port
‘Curse of Avarice’ - enables embarking on a voyage with doubloons taken from the stash
Re-rolls - spend doubloons to re-roll chests, the first re-roll of a voyage costs 100 gold, cost doubles each re-roll
The Dutchman now spawns immediately upon finishing the Skull Ilse raid - we’re keen to see how fast people can sink the Dutchman and finish a voyage at a port
Quality of Life:
Pause menu - Added live event log
Pause menu - Added live run statistics
Pause menu - Added live map
Live map - Shows locations visited in the past (as question marks)
Live map - Shows locations raided in the past (as named locations)
Live map - Shows the route taken throughout the voyage
Pause menu - Added current crew summary screen
Live run statistics - Show stats using “MMO” numbers - 10k, 10m, 10b
Controls - On keyboard, bound the ‘M’ key to open the map
Treasure screen - Links and Stats now update live while hovering slots with treasures
Treasure screen - Current gold counter added
Treasure screen - A ReRoll button (once unlocked)
Treasure screen - All other pause screens are viewable from the Treasure screen
Quartermaster screen - Complete new look
Quartermaster screen - Weapons on the Quartermaster screen now have a tooltip on hover
Quartermaster screen - New staking input, for specifying how many doubloons to embark with (once unlocked)
Quartermaster screen - A “redo stake” button, for reapplying the last non-zero stake
Quartermaster screen - New port input, for choosing which discovered port to being your run at (once discovered)
Upgrade system - Cross now doubles everything
Upgrade system - Multiplicative effects always stack before being applied
Shipwright - Adjusted upgrade prices
Shipwright - Adjusted upgrade order
Tooltips - Now shrink to fit their text, and align better with various elements
Added a quick fog screen transition between most scenes
Bug fixes:
Fixed a bug where the Grand Deep Cartographer bounty wouldn’t claim because of the Curseweavers Conjuring Camp
Fixed a bug where the Floating Fortress bounty wouldn’t claim
Fixed a bug which allowed duplicating treasures from a chest
Fixed a bug where Steam Deck would have intermittent issues with saving for some players.
Updated the game engine - which should resolve some crashes related to graphics drivers and Direct X
Fixed a bug where menus would scale improperly on some resolutions
Reworded the ‘Don’t scratch the paint bounty’ - it’s claimed by finishing a voyage without taking a single hit
Fixed a bug where Ritual Dagger and Flintlock Dagger were applied in different orders depending on their position - now multiplicative effects always stack before being applied
Fixed a bug where the explosion VFX on the barrels dropped by the fast boat weren’t aligned with barrels
Fixed various controller cursor desync bugs
Fixed some memory leaks related to particle effects
Source
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