In this update3
Full notes
Full Sea of Survivors update
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What changed
- UI and audio
- Gameplay
- Fixes
Sea of Survivors changes
In Run Menu
The tabs are now at the bottom of the screen, so you can see your level/the clock when upgrading, and to make the touchscreen experience nicer
The 'menu' tab has been replaced by a settings button
Continue and Quit buttons have been added which are always visible, so the menu can always be exited with a single click
Removed Stats
Turn speed stat and treasures have been removed, turn speed now scales with the ships speed
Projectile spread stat and treasures have been removed, the spread of weapons now scales with amount
Hotfixes
Fishing rod has been moved to the common level up chest
Coins vacuumed with a ledger now count towards the pickup achievement
Polished spread patterns for all weapons
Fixed a bug where the Great One wouldn't spawn in the Grand Deep if the Kraken had already been slain
Crableaf no longer triggers the player damaged sound effect
The Dutchman is no longer targetable while phasing
Lightning can no longer hit untargetable enemies/projectiles
Fixed the Holy Grail treasure tooltip
Fixed a bug where the Black Mirror wouldn't appear in the stash after being taken
Ensured the player ship was always above Minefish Molotov flames
Next we're working on overhauling the crew system, the next area, and whatever other QoL improvements we can make in the meantime.
Thanks for sailing with us! Nah Yeah Games.
Source
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