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Steam News6 July 20251y ago

Procgen Maps and Infamy!

Gday Sailors! We're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality

Full notes

Full Sea of Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes13 additions14 changes3 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedWe're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.
addedUnfortunately, as a side effect of the new map system, all progress on the old map is lost .
changedThe MapAll progress on the old map is lost
changedThe MapMaps are now procedurally generated based on an input seed
changedThe MapEnemy waves now vary by island, with each island having a raid wave and an area wave
fixedThe MapBuried treasure islands now always give a fixed treasure, based on the map seed

Sea of Survivors changes

addedWe're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.
addedUnfortunately, as a side effect of the new map system, all progress on the old map is lost .
changedAll progress on the old map is lost
changedMaps are now procedurally generated based on an input seed
changedEnemy waves now vary by island, with each island having a raid wave and an area wave

Gday Sailors!

We're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.

Unfortunately, as a side effect of the new map system, all progress on the old map is lost.

The Map

  • All progress on the old map is lost

  • Maps are now procedurally generated based on an input seed

  • Enemy waves now vary by island, with each island having a raid wave and an area wave

  • Buried treasure islands now always give a fixed treasure, based on the map seed

  • Bottles now always give maps to the 3 closest islands

  • Added the new cartographer island, which reveals the closest undiscovered island when raided

  • Mergates now reveal all other Mergates when raided

Infamy

  • Removed the various curses from the game.

  • Added 19 tiers of Infamy, slowly ramping up the difficulty of the game

  • Each tier of infamy is unlocked by finishing a run on the previous tier of infamy

Treasures

  • Added 19 new treasures

  • Adjusted which chests treasures are found in (the cross is now in the boss chest)

  • Some treasures can now only be found via an ambition or by raiding an island

  • Treasures will now display tickers on the side of the screen for their effects

  • Compasses now give a speed boost based on location, instead of direction

  • Capped the Feast treasures at 1 each

  • Improved the scaling of Ramstein's Spyglass

  • The "cooldown" stat has been renamed to "cooldown reduction"

  • Introduced a "chest queue", so multiple chests can be opened in a single treasure screen

  • When picking up chests, the treasure screen won't open until all nearby chests are picked up

  • Ambitions triggered by placing a treasure will be added to the chest queue

  • Level up chests triggered by skipping chests will be added to the chest queue

Enemies

  • Minefish and Submarines now spawn with a more random pattern

  • The Great One now immediately teleports the player at the start of the fight

  • The aura's given off by Curseweaver boats are now limited to affecting nearby enemies

Misc

  • Upgraded to Unity 6

  • Removed the Unity splash screen

  • Removed the Main Menu

  • Reworked the Quartermaster Menu

  • Reworked the Crew Ambition UI to be more straightforward

  • Improved the performance issues caused by large amounts of pickups

  • Added the "Overkill" stack to track damage dealt to enemies past their max health

  • Added option to stop the game pausing when minimized ("run in background")

  • Added option to remove the confirmation when skipping chests ("disable skip chest confirm")

  • Fixed a bug where the "Everything must go" achievement wouldn't be rewarded

  • Fixed a bug where transforming treasures could freeze the game, still on the lookout for more bugs with transforming

We're still working on the last area, which will feature 3 more weapons, new enemies, and new treasures.

Thanks for sailing with us!

Nah Yeah Games

Source

Steam News / 6 July 2025

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