In this update3
Full notes
Full Sea of Survivors update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Sea of Survivors changes
Ahoy Sailors!
We're dropping anchor to bring you the next Sea of Survivors update!
The Shifting Isles
Hidden deep within the murky waters of the Shifting Isles, the Curseweavers gather, toiling in unity, weaving curse after curse on one another with singular purpose, uniting the world under a nightmarish order, by bringing forth the Great One.
In the Shifting Isles, there's many secrets to discover:
3 new weapons
3 new bosses
10 new enemies
35 new locations
21 new bounties
21 new treasures
Other Changes
The Shifting Isles come with a lot of other changes:
The Grand Deep has been completely rearranged
The Dutchman has a new moveset
The barrel dropping sloops have completely new art
Some Raids now require kills to complete, instead of time
There's a new Raid UI for counting the seconds left or kills required
Renamed preparation to charge
New weapon charging UI for visualizing cooldown/charge interactions
6 new stats - Overcharge (weapon magazine size), Wisdom (xp rate), Greed (doubloon rate), Reach (pickup range), Hardness (damage reduction), and Recovery (Hp regen)
Coin treasures now immediately give doubloons, instead of waiting until the end of the run
Make Pegleg always give 5 Amount - we've added more ways to build amount, and more ways to duplicate treasures, and we cannot make computers/enemies keep up with the old pegleg.
Lightning bounces now scale with the Amount stat
Removed the Bounce stat - Bounce turned every projectile weapon into lightning, making them all feel the same, as well having negative impacts on weapon balance and performance, so we've made the call to cut it.
Islands now have a sea foam VFX effect applied
Whats Next?
This update took us awhile, we had to rebuild a few systems to allow us to add all the new content, going forwards, we're going to be doing smaller more frequent updates. We're still not sure how we're going to split the next area up into smaller updates, but the next updates will come a lot quicker than this one did!
Next on our list while we figure out how to break up the next area:
Polishing the in/end game menu
Viewing logs from past voyages
Redoing the Crew systems
Polishing Shifting Isles with all feedback
Thanks for sailing with us!
Nah Yeah Games.
Source
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