What changed
1 fix1 addition0 changes0 removals
addedQoL: - Added an arrow indicator to shipwrecked crew mates - Stop shipwrecked crew mates from sinking if you sail too far away - Made right-click pause the game to allow for mouse-only gameplay - Added keybinds for controlling map zoom on keyboard (ctrl/shift, or 1/2, or +/-) - Added staked doubloons to the end game stats menu - Adjusted the names/order of doubloon related stats for clarity - Optimized the skeleton rowboats to reduce frame drops when battling them
fixedBugs fixes: - Fixed a bug where staked doubloons were counted towards doubloon collected achievements - Fixed a bug where bottled maps may direct the player towards an captured port - Fixed a bug where picking up multiple merchant chests at the same time would sometimes not award all the chests - Fixed a bug where opening the steam overlay or pausing at the wrong time would softlock the game on the pause menu - Fixed a bug where the pan speed on the map depended on FPS - Fixed a bug where crew mate XP was rendered incorrectly when a crew mate leveled up during a run - Fixed a bug where picking up a crew mate during a run didn't apply the crew mates skills
Sea of Survivors changes
addedQoL: - Added an arrow indicator to shipwrecked crew mates - Stop shipwrecked crew mates from sinking if you sail too far away - Made right-click pause the game to allow for mouse-only gameplay - Added keybinds for controlling map zoom on keyboard (ctrl/shift, or 1/2, or +/-) - Added staked doubloons to the end game stats menu - Adjusted the names/order of doubloon related stats for clarity - Optimized the skeleton rowboats to reduce frame drops when battling them
fixedBugs fixes: - Fixed a bug where staked doubloons were counted towards doubloon collected achievements - Fixed a bug where bottled maps may direct the player towards an captured port - Fixed a bug where picking up multiple merchant chests at the same time would sometimes not award all the chests - Fixed a bug where opening the steam overlay or pausing at the wrong time would softlock the game on the pause menu - Fixed a bug where the pan speed on the map depended on FPS - Fixed a bug where crew mate XP was rendered incorrectly when a crew mate leveled up during a run - Fixed a bug where picking up a crew mate during a run didn't apply the crew mates skills
Ahoy Pirates!
Just a list of changes based on all your feedback that have been made this week.
QoL: - Added an arrow indicator to shipwrecked crew mates - Stop shipwrecked crew mates from sinking if you sail too far away - Made right-click pause the game to allow for mouse-only gameplay - Added keybinds for controlling map zoom on keyboard (ctrl/shift, or 1/2, or +/-) - Added staked doubloons to the end game stats menu - Adjusted the names/order of doubloon related stats for clarity - Optimized the skeleton rowboats to reduce frame drops when battling them
Bugs fixes: - Fixed a bug where staked doubloons were counted towards doubloon collected achievements - Fixed a bug where bottled maps may direct the player towards an captured port - Fixed a bug where picking up multiple merchant chests at the same time would sometimes not award all the chests - Fixed a bug where opening the steam overlay or pausing at the wrong time would softlock the game on the pause menu - Fixed a bug where the pan speed on the map depended on FPS - Fixed a bug where crew mate XP was rendered incorrectly when a crew mate leveled up during a run - Fixed a bug where picking up a crew mate during a run didn't apply the crew mates skills