In this update4
Full notes
Full Sea of Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Sailors!
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Fixes
- Balance
Sea of Survivors changes
We've just hauled a new update onto Steam.
We've gotten lots of feedback on Steam, worried that we've abandoned Sea of Survivors: We haven't! We're a small team of 3 and this is our first game, so we've had some growing pains, but we've been hard at work on the systems of Sea of Survivors, and the next area, featuring new enemies, new weapons, new items, and new islands. We're going to ship more smaller updates to make it more obvious we're still hard at work!
The highlight of today's update is a new weapon to celebrate Pirates vs Ninjas! The Shuriken! For now it starts unlocked, but we'll change that once when we introduce the new area.
This is the full list of changes:
Weapons
New weapon - Shuriken
Reworked the Blunderbus Ambushers
Gave the Cannonback Tortuga a tether and a Dash attack!
System
Picking up a map in a bottle now lets the player pick the destination type out of 3 options
The end of run captains log now features a list of events that occurred in the run, with split times
Quality of Life
Crewmates are now sorted by Xp in the Tavern
Crewmate skill filters are now in alphabetical order in the Tavern
Anchors are now considered a Melee weapon for the sake of bounties
Added a feedback button to the pause menu
Added a new curse for disabling map pickups
Killing the Dutchman now collects all dropped coins
Blazebeards Wake kills now count as fire kills for the sake of bounties
Bugs
Fixed a bug where a treasure and the 50% xp for skipping could be taken in the upgrade screen
Health bar width is now capped to prevent pushing the timer off the screen
Please give it a shot and let us know what you think, Happy Sailing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
