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Steam News7 May 20233y ago

Devlog #7 (April)

INTRODUCTION Hello and good morning! Welcome back to our monthly devlog series! This is the seventh devlog on steam and the devlog for April 2023.

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Full SCP: The Paranormal update

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What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
addedINTRODUCTION Hello and good morning! Welcome back to our monthly devlog series! This is the seventh devlog on steam and the devlog for April 2023. Now, this devlog is mostly focused on the tactical shooter and story aspects of the game, so you should expect content such as new weapons, new factions, a lot more story details, and more… Before we begin the devlog, we just have a few things to say. We just want to thank you all for your massive support so far! At the start 3 years ago, we never thought we would get this far! Thank you all! With that being said, let's get right into this month's devlog!
addedB.R.S FACILITY VENTS Let's start this devlog by talking about the new B.R.S vents section. We are currently working on an area inside the B.R.S facility that will be featured in the game as an area you can explore. It will also have a unique enemy that is WAY faster than the player so if it spots you, you're already dead. However we haven't made any progress on the enemy besides the general idea.
addedA.T.J Zabrodnik is actually based on a real-life Croatian police force unit, A.T.J Lučko (Antiteroristička Jedinica Lučko) which is a police tactical unit of the Croatian Police stationed in Lučko near Zagreb, the capital of Croatia. Initially distinguishing itself in the Croatian War of Independence. As you can see, we just took the “A.T.J” from A.T.J Lučko and then just added Zabrodnik at the end. And boom, A.T.J Zabrodnik.
changedVHS-2 RIFLE With the addition of A.T.J Zabrodnik, we needed a fitting weapon for them. And what better choice than the actual real-life Croatian primary assault rifle being used by the Croatian army and A.T.J Lučko, the VHS-2. The VHS-2 is a 5.56x45mm NATO bullpup assault rifle being designed and manufactured in the Republic of Croatia. It’s the primary rifle of Croatia, making it the perfect choice for A.T.J Zabrodnik’s primary weapon. So we decided to include it in the game. Now, this is one of the best models we've ever made. The 3D modelling team really did a great job! Here it is:
changedJust like most other weapons in the game, the VHS-2 is only available to NPCs, and not the player. Although, we're planning on making every weapon be usable to the player in the future. Anyway, that should be all for the VHS-2. Now let's move on!
addedCOMPUTER SCREENS This is something we wanted to make in a while, but we never actually did it, until now! Computer screens in Site-122! In the demo, every single monitor in the facility was just black and turned off. We wanted to change that, so we did! We figured that it would make the facility feel more alive, it's also a nice way to add Easter eggs and lore. We started by taking a few screenshots from a few SCP wiki articles that we thought would fit their specific monitors in the facility, then we edited them in Adobe Photoshop and applied them to their monitors. We also made our own email format that we used for messages on some monitors. Anyway, here are some of the screens we made: And also, I'm not gonna show it here, but just remember to check Agent Kyle's monitor when the game comes out. It has some valuable information related to the game's story ;)

SCP: The Paranormal changes

addedINTRODUCTION Hello and good morning! Welcome back to our monthly devlog series! This is the seventh devlog on steam and the devlog for April 2023. Now, this devlog is mostly focused on the tactical shooter and story aspects of the game, so you should expect content such as new weapons, new factions, a lot more story details, and more… Before we begin the devlog, we just have a few things to say. We just want to thank you all for your massive support so far! At the start 3 years ago, we never thought we would get this far! Thank you all! With that being said, let's get right into this month's devlog!
addedB.R.S FACILITY VENTS Let's start this devlog by talking about the new B.R.S vents section. We are currently working on an area inside the B.R.S facility that will be featured in the game as an area you can explore. It will also have a unique enemy that is WAY faster than the player so if it spots you, you're already dead. However we haven't made any progress on the enemy besides the general idea.
addedA.T.J Zabrodnik is actually based on a real-life Croatian police force unit, A.T.J Lučko (Antiteroristička Jedinica Lučko) which is a police tactical unit of the Croatian Police stationed in Lučko near Zagreb, the capital of Croatia. Initially distinguishing itself in the Croatian War of Independence. As you can see, we just took the “A.T.J” from A.T.J Lučko and then just added Zabrodnik at the end. And boom, A.T.J Zabrodnik.
changedVHS-2 RIFLE With the addition of A.T.J Zabrodnik, we needed a fitting weapon for them. And what better choice than the actual real-life Croatian primary assault rifle being used by the Croatian army and A.T.J Lučko, the VHS-2. The VHS-2 is a 5.56x45mm NATO bullpup assault rifle being designed and manufactured in the Republic of Croatia. It’s the primary rifle of Croatia, making it the perfect choice for A.T.J Zabrodnik’s primary weapon. So we decided to include it in the game. Now, this is one of the best models we've ever made. The 3D modelling team really did a great job! Here it is:
changedJust like most other weapons in the game, the VHS-2 is only available to NPCs, and not the player. Although, we're planning on making every weapon be usable to the player in the future. Anyway, that should be all for the VHS-2. Now let's move on!

INTRODUCTION Hello and good morning! Welcome back to our monthly devlog series! This is the seventh devlog on steam and the devlog for April 2023. Now, this devlog is mostly focused on the tactical shooter and story aspects of the game, so you should expect content such as new weapons, new factions, a lot more story details, and more… Before we begin the devlog, we just have a few things to say. We just want to thank you all for your massive support so far! At the start 3 years ago, we never thought we would get this far! Thank you all! With that being said, let's get right into this month's devlog!

B.R.S FACILITY VENTS Let's start this devlog by talking about the new B.R.S vents section. We are currently working on an area inside the B.R.S facility that will be featured in the game as an area you can explore. It will also have a unique enemy that is WAY faster than the player so if it spots you, you're already dead. However we haven't made any progress on the enemy besides the general idea.

The B.R.S vents are a large area inside the B.R.S facility in which all of the water supplies, pipes and air comes from. The area is mostly made out of pipes and vent openings. There are pipes everywhere and almost all of the walls are made out of them. There is also steam everywhere, blocking the player's view sometimes.

Just note that the area is not even remotely close to being done, it's heavily W.I.P. So it might look a bit unfinished. (Because it is) So what you're about to see is W.I.P and not finished. Anyway here's some teasers:

Like I said, it's still W.I.P. You almost might notice that there are no textures for the walls yet, that's just a placeholder texture.

ZABRODNIK ANTI-TERRORIST UNIT

Every big city has a strong police force, and that’s why Zabrodnik needs one too. If you guys remember from the demo and recent devlogs, there’s actually already a Zabrodnik. Police. Department (Z.P.D) However, it didn’t have a proper police force until now. Meet the Zabrodnik Anti-Terrorist Unit/Antiteroristička Jedinica Zabrodnik (A.T.J Zabrodnik). They’re basically just the Croatian version of S.W.A.T

A.T.J Zabrodnik is actually based on a real-life Croatian police force unit, A.T.J Lučko (Antiteroristička Jedinica Lučko) which is a police tactical unit of the Croatian Police stationed in Lučko near Zagreb, the capital of Croatia. Initially distinguishing itself in the Croatian War of Independence. As you can see, we just took the “A.T.J” from A.T.J Lučko and then just added Zabrodnik at the end. And boom, A.T.J Zabrodnik.

Now that we had the general idea for A.T.J Zabrodnik done, It’s time that we implement it into the game. Firstly, we started making a model of an A.T.J Zabrodnik officer. While making the model, we used a few pictures of real-life A.T.J Lučko officers that we found on google as reference, so you might notice that the model looks a lot like real-life A.T.J Lučko officers. Anyway, after some time, we finished making the first model, and here’s how it looks:

Keep in mind, this is just the first version and is subject to change. Also, you might’ve noticed that this model is actually the first ever model in the game that has Night-vision goggles, so that’s cool. Anyway, that should be everything related to A.T.J Zabrodnik, so let’s move on.

VHS-2 RIFLE With the addition of A.T.J Zabrodnik, we needed a fitting weapon for them. And what better choice than the actual real-life Croatian primary assault rifle being used by the Croatian army and A.T.J Lučko, the VHS-2. The VHS-2 is a 5.56x45mm NATO bullpup assault rifle being designed and manufactured in the Republic of Croatia. It’s the primary rifle of Croatia, making it the perfect choice for A.T.J Zabrodnik’s primary weapon. So we decided to include it in the game. Now, this is one of the best models we've ever made. The 3D modelling team really did a great job! Here it is:

Just like most other weapons in the game, the VHS-2 is only available to NPCs, and not the player. Although, we're planning on making every weapon be usable to the player in the future. Anyway, that should be all for the VHS-2. Now let's move on!

COMPUTER SCREENS This is something we wanted to make in a while, but we never actually did it, until now! Computer screens in Site-122! In the demo, every single monitor in the facility was just black and turned off. We wanted to change that, so we did! We figured that it would make the facility feel more alive, it's also a nice way to add Easter eggs and lore. We started by taking a few screenshots from a few SCP wiki articles that we thought would fit their specific monitors in the facility, then we edited them in Adobe Photoshop and applied them to their monitors. We also made our own email format that we used for messages on some monitors. Anyway, here are some of the screens we made: And also, I'm not gonna show it here, but just remember to check Agent Kyle's monitor when the game comes out. It has some valuable information related to the game's story ;)

OUTRO Alright, that should be everything for this month’s devlog! But before we end the devlog, I just want to say that you should keep an eye out on our discord and steam page as there will be an extremely important announcement soon that will determine the game’s future. So keep an eye out! And also, sorry that we didn’t make an April Fools joke this year, we just didn’t have any ideas lol. Anyway, see ya!

  • Altus Interactive

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Steam News / 7 May 2023

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