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Full SCP: The Paranormal update
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Repeated intro
Hello everybody! And welcome to this quite important announcement. Now, this announcement is actually very important and we would love if you would read the entire thing. I know that just reading these announcements can be quite boring since you're literally just reading text, and reading is fucking boring. However this is very important to the game's future and overall development process.
What changed
- Gameplay
- Server
SCP: The Paranormal changes
Anyway, I want to talk about the game's development flow and the overall way we do things. First of all, we got bad news and good news, the bad news isn't actually "bad" but it might make some people a bit upset, at least the people who still care about the game, which is also something I want to talk about but we'll get to that later.. Anyway, the good news is that summer break is EXTREMELY close which means no school and work for a few months, so that means that the team can work on the game a lot more and make more progress, because before we could only work on weekends, and even then we weren't making a lot of progress. And with summer break close we will change that and be MUCH MUCH more active and develop more. And with us more actively developing means that we will finish v.0.1.1 a lot faster, which also means that we can now estimate a RELEASE DATE FOR V.0.1.1! Now, you guys already know the new release date but just in case you didn't see it, it's Q3 2023. Now, we are estimating that since we will be more actively developing and making a lot of progress faster so we think we will be done by Q3. And also because we are literally so close to being done and with us making more progress we will probably be done by Q3. So yay! We will be making more progress during summer break!
And now, the "partially bad" news, which as mentioned before is not that bad, but it might make some people upset. Anyway, the "bad" news is that we will be changing the way we reveal/tease things. By that I mean we won't be revealing stuff that often, and also, we won't be making steam devlogs anymore, I know that might upset some people, however we just can't make devlogs anymore. You might ask why, and it's because of 2 reasons:
People just don't read them anymore
We don't like making them and don't want to
Let's talk about reason 1 first. The recent devlogs don't have much views, people aren't excited for new ones, nobody is asking for them anymore, and people just don't read them. We don't know why, but people just find them boring. The devlogs have so much info regarding the game's progress, but still have low views and no excitement. That's what we find confusing. So that's why we won't be making devlogs anymore, at least one of the reasons.
Now reason 2. You guy's might've already noticed reason 1 before this announcement, but reason 2 was between the dev team. We just didn't like writing devlogs. We found it super boring and as a waste of time. Sure, it teases stuff to the community, but almost no one reads them. We just didn't like writing devlogs since we knew a lot of people aren't interested in them and we also found them boring to write. We also didn't want to tease so much stuff to the community anymore so it's more of a surprise when they play the game. And that's why we decided we won't be making devlogs anymore.
Now, when I said we don't know why people aren't interested in the devlogs, I kinda lied cuz we actually might have an idea as to why lol. We think that people don't find them interesting because they're text based. And as mentioned before, reading text is boring, so we think that's why. The devlogs weren't exciting and fun because they're text based and boring. However, we think we have a solution. VIDEO DEVLOGS! Yeah you heard me right, video devlogs! Obviously video devlogs are much more fun than text based devlogs for obvious reasons. For example: the devlogs Affray Interactive makes for SCP: 5K, you can find them here. Those devlogs are interesting and fun because they're video devlogs. And our devlogs aren't. That's why we've done some thinking and decided that we MIGHT make video devlogs similar to SCP: 5K devlogs. Keyword: MIGHT, we're not 100% sure will be making them, yet. However, if we do end up making them they won't be monthly devlogs, rather whenever we feel like it devlogs, because as mentioned before, we don't want to reveal a lot stuff very often. Anyway, that should be it for the devlogs.
Alright so, now we get to the last thing I want to talk about. And it's you guys, the community. Lately, the community just died. There's a lot less excitement for the game now and people are talking about it less. And also in our discord server, people are a lot less active, we get low amounts of reactions on teasers now and there are a lot less people joining. We don't know what happened but the community just got a lot less active, it might be because the demo was shit so people lost faith, but they know the game is constantly improving so it can't be that. However, with summer break just around the corner and the dev team being a lot more active we think that because of that the community might revive, but that's just a theory, A GAME TH-
Anyway yeah, that should be it. Oh yeah and also, during summer break, TP won't be our only project that we will focus on. Expect massive updates to our other projects too! Such as our ARMA 3 missions and SCP Writing.
Anyway, thanks for reading this announcement! It really means a lot to us! We're just glad we can finally tell you guys all this and have a break from all this stress. Anyway yeah, that should be it. Thanks again for reading! Hope you understand our decisions for the game, and our other projects. Cya during summer break! Bye!
Altus Interactive
Source
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