Full notes
Full SCP: The Paranormal update
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What changed
- Gameplay
- Maps
- Performance
INTRODUCTION Ayo what's up everyone! Welcome back to the monthly devlog series! This will be the sixth devlog on steam and the March 2023 devlog. This month, we have a lot to catch everyone upon. This devlog will be mostly focused on SCP-4231-A and our new website, and there will be some other stuff too! (Like the new OST track) Anyway let's jump right into this month's devlog!
SCP-4231 Let's start with the new content related to SCP-4231. Firstly, we got new areas! Not much to say about it, I mean it's literally just new rooms in SCP-4231. But I can give you some teasers! Here you go:
So yeah, not much to say for the new areas. I mean I guess I can also mention that we used some *advanced* level design tactics, but that's about it. Anyway now let's move on to the largest part of SCP-4231 this month, SCP-4231-A. If you guys read the 4231 document you would know what this is, but I doubt anyone knows absolutely anything about this SCP. Now I'm not gonna explain 4231-A here, so go read the document so you understand more. Here's a link: https://scp-wiki.wikidot.com/scp-4231 Anyway, assuming you read the document, (which you probably didn't cuz you're too lazy) you would know what 4231-A is and the lore behind it, but I know you actually didn't read the document and you don't know shit about this so let me just summarise. SCP-4231-A is basically just a ghost of a woman who died in SCP-4231 and was in an unhealthy relationship with SCP-4231-B (I'm not gonna explain that as well) 4231-A also appeared to be pregnant at the time of death and died in the upstairs bedroom due to a single gunshot to the head. 4231-A now haunts The Montauk House and 4231-B. So that was a short summary of SCP-4231-A, I hope it helped understanding the SCP more. Anyway now let’s move on to 4231-A’s importance to the game.
SCP-4231-A will be featured in-game as the main antagonist of the new SCP-4231 map. It will randomly wander around 4231 until it spots the player, then it will proceed to chase the player in an attempt to kill them. Unlike most enemies in the game, 4231-A is an instant kill, meaning that it kills the player instantly in 1 hit, so juking it is not recommended.
Now let’s talk about implementing it into the game. Firstly, we opened up Adobe Fuse and started making the model, after a few minutes of messing around in Fuse we made a decent 4231-A model. Then we got some animations for it on Mixamo and imported it into the game.
We started making the AI by just duplicating the basic zombie AI we made a while ago and changing up the code a bit. We added the model, made it a 1 hit kill and added a post-processing effect when the player is close. And well, that’s basically it. The AI is done! Now we just place it into the 4231 map, and we’re done! We also made some small events related to it into the map and that’s about it.
So yeah, that’s it for SCP-4231. We will probably start working on SCP-4231-B next month but I don’t know, we’ll see. Anyway, now let’s move on!
UPDATES ON THE WEBSITE So, we got some news related to our new website! If you guys read the last devlog you would know that we have decided to make an official Altus Interactive website using Webnode. And that’s going great so far! As of March 2023, we’ve already made a few working sections of the website, but of course not all of them. It was actually quite easy since we used Webnode, and Webnode is made specifically for making websites easy. Other than that, I don’t have much more to say. Here are some teasers tho:
If you have any suggestions regarding the website please send them in our discord.
GAME SOUNDTRACK At the beginning of this month, unfortunately we had to fire one of our employees, Adeein. You guys might remember him as our former music composer, and you also might remember that we had some problems with him. Such as not finishing tasks within the deadline but a month later, refusing to work, etc. Those problems have been happening ever since we hired him, until now. As we've finally decided to confront him about this, and ended up firing him. Due to this, we needed a new music composer who can actually do their job. After a few conversations with the dev team, we decided to hire Enard 63 as our new music composer. You guys might know him from the discord, he's an active member and developer in the server. And turns out, he can also compose music. He started working on the Zabrodnik Theme. And I started making the OST music video, here's what I made so far: After he got a lot of stuff done for it, we ran into a problem. Turns out, he unfortunately can't access his laptop anymore due to one of his family members having to borrow it as theirs was broken. So he unfortunately can't access his laptop anymore. Which means we had to find someone else, and so we did! One of our developers, Radioartz, who is also the developer behind Project Unreal, can also compose music. So he's our substitute now. He will continue making the Zabrodnik Theme OST for the game, and possibly other tracks. So now I had to update the music video and changed the artist name. Here's how it looks now: Everything was going great, until, ANOTHER FUCKING PROBLEM! YAY!!! (I wanna kill myself) So, turns out that Radioartz had a problem with his PC. It just kept crashing every few minutes, crash after crash. After getting it checked out, turns out it was a problem with the PC's RAM, one of the RAM sticks was broken. After removing it, that finally fixed the issue! However the PC did lose some RAM, but it’s not that big of a loss. So now, Radioartz can finally start working on the soundtrack! So it should be coming next month!
OUTRO Alright, that should be everything for this month! Sorry this devlog took some time to release, it was because of the dev team problems mentioned earlier. But yeah, that should be all for March 2023. I really don’t know what else to put in the outro other than the basic ‘’This is it for this month’s devlog! We’ll see you guys next time! Peace!’’ So i’m just gonna put the basic ‘’This is it for this month’s devlog! We’ll see you guys next time! Peace!’’ Take care!
-Altus Interactive
Source
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