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Steam News5 March 20233y ago

Devlog #5 (February)

INTRODUCTION Hello everyone! Welcome back! Get ready for the February devlog! This devlog (unlike most recent devlogs) actually has a lot of interesting things to talk about and show you.

Full notes

Full SCP: The Paranormal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes1 removal
  • Server
  • Gameplay
changedIf you are a member of our discord server, then you probably already know about this, and if you saw the steam announcement. But we made a trello roadmap. A few weeks ago, our team got the idea to make a trello roadmap. And after some thinking, we decided that we will make one! We got a few members of the team to make Trello accounts and we started working on the roadmap. After a while, we got a small prototype working and showed it to our discord members.
addedThe community seemed to like it, so we decided that we would continue making the roadmap. Making it was quite boring, the worst part was writing the card descriptions, it was extremely boring. We had to write an extremely in-depth description of every feature that will be in the game, we even wrote descriptions for stuff already implemented. That took a while, but with help of the team it was even shorter. For some stuff, we didn't know what to write, so we just left them blank. Then we added some pictures. And after a while, we finally completed the roadmap. And now, it's yours to enjoy! Here's the link: https://trello.com/b/QrpZsTQd
changedYou know, we always looked at the streets of Zabrodnik, and we saw absolutely 0 cars/car wrecks. Because at the time, we didn’t have any car models so we couldn’t make car wrecks. But, this month that changed. A few days ago, we bought a military vehicle model pack from the Unreal Engine Marketplace. We decided that we could use these vehicles for Zabrodnik car wrecks because in the asset pack, there was also a version of the models that were destroyed/wrecked. So we decided that we will be using those vehicles in Zabrodnik. We also had another idea, we could maybe take these models, and then take a faction from the game (for example: The Z.P.D, SCP Foundation, etc.) and then take the logo of the faction and put it on the model’s texture. That way we can have a vehicle model for every faction in the game, so we did that. We ‘’made’’ a truck model for every faction in the game. Those factions being: The Z.P.D and The SCP Foundation. So we took the Z.P.D trucks and put them all over the Z.P.D and the Zabrodnik streets. We also put some SCP Foundation trucks in the facility. Here’s how it looks:
removedREMOVAL OF SCP-1004 Now, this will be a short one to talk about. But I just had to mention it. So we have finally removed SCP-1004, if you guys remember, A LOT of people were extremely mad because we included a small joke easter egg related to SCP-1004, and well if you know what 1004 is, then you could probably guess why people were mad lol. But it’s basically just a joke p*rn SCP. We thought it would be fun to include it into the game as a little easter egg (but ofc no actual p*rn tho) and well people didn’t like that. That caused a lot of controversy so we had to remove the easter egg. It was fun watching content creators and streamers react to it tho.
addedOUTRO Phew, now this was a long one! Told you guys devlogs will be long now! Anyway yeah, this is it for February of this year. Like I said, next month we will have a lot more content relating to our new website. There will also be content related to the new SCP-4231 mission so stay tuned! Take care! Peace!

SCP: The Paranormal changes

changedIf you are a member of our discord server, then you probably already know about this, and if you saw the steam announcement. But we made a trello roadmap. A few weeks ago, our team got the idea to make a trello roadmap. And after some thinking, we decided that we will make one! We got a few members of the team to make Trello accounts and we started working on the roadmap. After a while, we got a small prototype working and showed it to our discord members.
addedThe community seemed to like it, so we decided that we would continue making the roadmap. Making it was quite boring, the worst part was writing the card descriptions, it was extremely boring. We had to write an extremely in-depth description of every feature that will be in the game, we even wrote descriptions for stuff already implemented. That took a while, but with help of the team it was even shorter. For some stuff, we didn't know what to write, so we just left them blank. Then we added some pictures. And after a while, we finally completed the roadmap. And now, it's yours to enjoy! Here's the link: https://trello.com/b/QrpZsTQd
changedYou know, we always looked at the streets of Zabrodnik, and we saw absolutely 0 cars/car wrecks. Because at the time, we didn’t have any car models so we couldn’t make car wrecks. But, this month that changed. A few days ago, we bought a military vehicle model pack from the Unreal Engine Marketplace. We decided that we could use these vehicles for Zabrodnik car wrecks because in the asset pack, there was also a version of the models that were destroyed/wrecked. So we decided that we will be using those vehicles in Zabrodnik. We also had another idea, we could maybe take these models, and then take a faction from the game (for example: The Z.P.D, SCP Foundation, etc.) and then take the logo of the faction and put it on the model’s texture. That way we can have a vehicle model for every faction in the game, so we did that. We ‘’made’’ a truck model for every faction in the game. Those factions being: The Z.P.D and The SCP Foundation. So we took the Z.P.D trucks and put them all over the Z.P.D and the Zabrodnik streets. We also put some SCP Foundation trucks in the facility. Here’s how it looks:
removedREMOVAL OF SCP-1004 Now, this will be a short one to talk about. But I just had to mention it. So we have finally removed SCP-1004, if you guys remember, A LOT of people were extremely mad because we included a small joke easter egg related to SCP-1004, and well if you know what 1004 is, then you could probably guess why people were mad lol. But it’s basically just a joke p*rn SCP. We thought it would be fun to include it into the game as a little easter egg (but ofc no actual p*rn tho) and well people didn’t like that. That caused a lot of controversy so we had to remove the easter egg. It was fun watching content creators and streamers react to it tho.
addedOUTRO Phew, now this was a long one! Told you guys devlogs will be long now! Anyway yeah, this is it for February of this year. Like I said, next month we will have a lot more content relating to our new website. There will also be content related to the new SCP-4231 mission so stay tuned! Take care! Peace!

INTRODUCTION Hello everyone! Welcome back! Get ready for the February devlog! This devlog (unlike most recent devlogs) actually has a lot of interesting things to talk about and show you. We've been planning on working a lot more on the game and trying to make devlogs have as much content as possible, so from now on devlogs should have a lot more content. This month has more content relating to the game's promotion and showcase rather than actual in-game features but that's okay as hopefully this will be as interesting to you guys as the in-game content. But there still is some in-game content here. Anyway let's begin!

TRELLO ROADMAP

If you are a member of our discord server, then you probably already know about this, and if you saw the steam announcement. But we made a trello roadmap. A few weeks ago, our team got the idea to make a trello roadmap. And after some thinking, we decided that we will make one! We got a few members of the team to make Trello accounts and we started working on the roadmap. After a while, we got a small prototype working and showed it to our discord members.

The community seemed to like it, so we decided that we would continue making the roadmap. Making it was quite boring, the worst part was writing the card descriptions, it was extremely boring. We had to write an extremely in-depth description of every feature that will be in the game, we even wrote descriptions for stuff already implemented. That took a while, but with help of the team it was even shorter. For some stuff, we didn't know what to write, so we just left them blank. Then we added some pictures. And after a while, we finally completed the roadmap. And now, it's yours to enjoy! Here's the link: https://trello.com/b/QrpZsTQd

Of course we will make more changes to the roadmap later on, but for now this is it. Anyway let's move on..

PLANS FOR WEBSITE Our team has decided that we should probably make our own Altus Interactive website. Every other indie game studio has a website, so why wouldn't we? The only problem we came across was coding it. We have absolutely zero experience coding a website and we don't really have time to learn. So we decided that we will be using a website called Webnode. Webnode is a website where you can create your own website easily and free, so we decided we will be using it. And after doing some research, we also realised that Affray Studios and HST Studios also use webnode for their websites, so that wouldn't make us the only SCP game company that uses webnode.

We haven't started making the website yet, but we do have some plans for it. For now, we think the website should have pages each related to their own theme. For example, there could be an "about" page where all the info related to Altus is. There could be an "SCP: THE PARANORMAL" page where all the info about the game is. And more.. So that's our plans for the website so far, as mentioned earlier, we still haven't started working on the website yet. And will likely start working on it next month. So expect more news relating to the website next month.

Now we get to the in-game stuff.

FACTION VEHICLES (& VEHICLE WRECKS IN ZABRODNIK) Ah, now we finally get to this! This is arguably my favorite part of this devlog, so I can’t wait to begin writing about this, but enough of me telling this useless as shit information so let’s get right into this.

You know, we always looked at the streets of Zabrodnik, and we saw absolutely 0 cars/car wrecks. Because at the time, we didn’t have any car models so we couldn’t make car wrecks. But, this month that changed. A few days ago, we bought a military vehicle model pack from the Unreal Engine Marketplace. We decided that we could use these vehicles for Zabrodnik car wrecks because in the asset pack, there was also a version of the models that were destroyed/wrecked. So we decided that we will be using those vehicles in Zabrodnik. We also had another idea, we could maybe take these models, and then take a faction from the game (for example: The Z.P.D, SCP Foundation, etc.) and then take the logo of the faction and put it on the model’s texture. That way we can have a vehicle model for every faction in the game, so we did that. We ‘’made’’ a truck model for every faction in the game.

Those factions being

The Z.P.D and The SCP Foundation. So we took the Z.P.D trucks and put them all over the Z.P.D and the Zabrodnik streets. We also put some SCP Foundation trucks in the facility.

Here’s how it looks

Anyway that should be all for the vehicles and shit.

REMOVAL OF SCP-1004 Now, this will be a short one to talk about. But I just had to mention it. So we have finally removed SCP-1004, if you guys remember, A LOT of people were extremely mad because we included a small joke easter egg related to SCP-1004, and well if you know what 1004 is, then you could probably guess why people were mad lol. But it’s basically just a joke p*rn SCP. We thought it would be fun to include it into the game as a little easter egg (but ofc no actual p*rn tho) and well people didn’t like that. That caused a lot of controversy so we had to remove the easter egg. It was fun watching content creators and streamers react to it tho.

BULLET HOLES

This is something we didn’t have in the demo, so we wanted to make it for this next update. But basically, bullet holes. In the demo when you shoot at a wall or anything solid, there were no bullet holes when the bullet hit the material. And that isn’t realistic so we made bullet holes when shooting your pistol. I’m going to be honest, it was actually pretty complicated to make. Our team had struggles making it as we didn’t make anything similar in the past. But after watching a few tutorials, we managed to succeed in making the bullet holes. Here are some pics:

OUTRO Phew, now this was a long one! Told you guys devlogs will be long now! Anyway yeah, this is it for February of this year. Like I said, next month we will have a lot more content relating to our new website. There will also be content related to the new SCP-4231 mission so stay tuned! Take care! Peace!

  • Altus Interactive

Source

Steam News / 5 March 2023

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