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- Scarred Steel
Scarred Steel Devlog #25 – Running Out Of Time For The Release
Hey guys, So, this week has been all about realizing I’m genuinely running out of time to get the full game ready for release. In this devlog, you’ll see: Running up against tight deadlines and the pressure of a January…
Announcement1 changeGameplay - Scarred Steel
Scarred Steel Devlog #24 – Progressing The Game Rapidly With Cursor
Hey guys, So, getting back into development after the holidays meant wrestling with a lot of UI setup and refining systems that weren’t quite behaving as expected. In this devlog, you’ll see: Building out all the distri…
Announcement2 changesUI/audioGameplay - Scarred Steel
Scarred Steel Devlog #23 – Wrapping Up The Kingdom Scene & Locations
Hey guys, So, this week I found myself buried under a massive backlog of cutscene images that all still need to be made. In this devlog, you’ll see: The sheer scale of having at least 120 cutscene images left to create,…
Announcement1 changeGameplay - Scarred Steel
Scarred Steel Devlog #22 – Enemy Abilities & Activity Life Update
Hey guys, So, this week has been all about improving enemy AI and figuring out how far I can push the game’s difficulty systems without completely breaking things. In this devlog, you’ll see: – Reworking enemy logic by…
Announcement3 changesBalanceGameplay - Scarred Steel
Scarred Steel Devlog #21 – Speedy Enemy Patrols On The Way
Hey guys, So, this week the big focus was getting enemies to patrol properly instead of rocketing around the map like a medieval pinball machine. In this devlog, you’ll see: Enemies initially sprinting uncontrollably ar…
Announcement4 changesFixMaps - Scarred Steel
Scarred Steel Devlog #20 – Incoming Map Expansion & Random Events
Hey guys, So, this week was all about realizing the map needed to be way bigger and dealing with the chaos that came with that decision. In this devlog, you’ll see: Figuring out how to let the player actually move aroun…
Announcement4 changesMapsGameplay - Scarred Steel
Scarred Steel Devlog #19 – Huge Upgrade to the Kingdom Area
Hey guys, So this week has been all about massive updates to the Kingdom Map, adding new districts, designing unique buildings, and figuring out how to make each area feel meaningful and alive. In this devlog, you’ll se…
Announcement3 changesMapsGameplay - Scarred Steel
Scarred Steel Devlog #18 – The Kingdom Map Finally Came to Life
Hey guys, So, this week I finally got the Kingdom Map to actually come alive and start functioning, after having no clue where to begin. In this devlog, you’ll see: The struggle of getting territories, movement, and hov…
Announcement5 changesMapsGameplay

