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What changed
0 fixes2 additions1 change0 removals
addedSo this week has been all about massive updates to the Kingdom Map , adding new districts, designing unique buildings, and figuring out how to make each area feel meaningful and alive.
changedThe struggle: trying to create seven district images in a consistent art style while still making each one feel unique and tied to its Council member • The progress: building out every district, defining their unique buildings (arena, training grounds, healing ward, etc.), planning random encounters, and setting up the future free-roam map system • Funny moment: realising how long it takes to get AI to draw “the same art style but… different” seven times in a row 😅
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
Scarred Steel changes
addedSo this week has been all about massive updates to the Kingdom Map , adding new districts, designing unique buildings, and figuring out how to make each area feel meaningful and alive.
changedThe struggle: trying to create seven district images in a consistent art style while still making each one feel unique and tied to its Council member • The progress: building out every district, defining their unique buildings (arena, training grounds, healing ward, etc.), planning random encounters, and setting up the future free-roam map system • Funny moment: realising how long it takes to get AI to draw “the same art style but… different” seven times in a row 😅
addedIf you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
So this week has been all about massive updates to the Kingdom Map, adding new districts, designing unique buildings, and figuring out how to make each area feel meaningful and alive.
In this devlog, you’ll see:
The struggle: trying to create seven district images in a consistent art style while still making each one feel unique and tied to its Council member • The progress: building out every district, defining their unique buildings (arena, training grounds, healing ward, etc.), planning random encounters, and setting up the future free-roam map system • Funny moment: realising how long it takes to get AI to draw “the same art style but… different” seven times in a row 😅
🎥 Watch the full Devlog #19 here:
If you’d like to support the game, don’t forget to add Scarred Steel to your wishlist & support me on YouTube:
👉 Steam Wishlist Link
👉 My Game Dev YouTube
Thanks again for checking this out.
I’m looking forward to sharing progress with you each week as I work toward the full game release!
– Ethan