Update history
Latest Sandwalkers updates
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- Sandwalkers
Update 2.2.6
Patchnote 2.2.6 Optimization This patch brings a big performance improvement, which should fix most of the issues faced until now. Balancing We’re still trying to make the late game more challenging, while keeping a fee…
Store3 changesPerformanceUI/audio - Sandwalkers
Update 2.2.5
Fix a blocker in the "Mushroom City" quest
Announcement - Sandwalkers
Update 2.2.3
Fixed a blocker on "Livewood City" quest, where the caravan couldn't reach the next quest objective
Announcement1 changeFix - Sandwalkers
Update 2.2.2
Helloooo everyone! Long time no see! This patch comes with a long awaited addition: controller support! Controller support You can finally play Sandwalker with your controller! Any input on a connected controller will s…
Event3 changesGameplay - Sandwalkers
Update 2.1.2
Hello everyone! Here's a new patch for Sandwalkers, with some balancing and some fixes! Please find the full patchnote below. Cheers, and thanks for playing Sandwalkers! Balancing Please note that we’re iterating cautio…
Store5 changesGameplay - Sandwalkers
Hotfix 2.1.1
Hello! We're pushing a small hotfix as there was an issue with Renegades and Deserters monsters that could lead into a blocking situation Sorry about that! Fixed an issue with Renegades and Deserters monsters that could…
Announcement2 changesFixGameplay - Sandwalkers
Update 2.1.0
Hello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been ad…
Event12 changesFixGameplay - Sandwalkers
Patch 2.0.14
Hello there! A quick fix for you today, mainly about making sure that old saves are up to speed with the latest changes. A small content update is still in the works, you'll just have to be a liiiittle more patient. As…
Patch notes3 changesFixMaps - Sandwalkers
Patch 2.0.13
Boop! Here's a small patchnote because some save were stuck and that sucks, and now they should be unstuck which makes it unsuck. On a sidenote, thanks a lot for playing Sandwalkers! If you did enjoy the game, please do…
Patch notes3 changesGameplay - Sandwalkers
Patch 2.0.12
Hello everyone! We're comiong with patch 2.0.12, containing more bugfixes that we've been able to reproduce and fix, thanks to your help! Thanks again for playing Sandwalkers ; and if you feel like giving the game a pos…
Patch notes2 changesBalanceGameplay - Sandwalkers
Patch 2.0.10
Helloooo everyone! For today's patch, we're releasing some polished things that were not exactly as we intended ; we're also keeping on fixing bugs, and, finally, we're making some adjustments with the followers. Nerfin…
Patch notes6 changesPerformanceGameplay - Sandwalkers
Patch 2.0.9
Hello everyone! You thought you'd have a day without an update? Nope! :D We've got some more fixes we'd wanted to publish before our next patch, that will be a bit bigger, so stay tuned! The game should be more stable n…
Patch notes5 changesGameplayBalance - Sandwalkers
Patch 2.0.8
Helloooo everyone! We're here with a new patch ; correcting a pretty nasty bug. In our haste to fix some previous issues, we introduced a new one that went through our testing nets. We're very sorry about that, and we'r…
Event3 changesFix - Sandwalkers
Patch 2.0.7
Hello again everyone! For the second patch of the day, two major bugs are now properly fixed. We're tackling the Dragonopterous issue also for old saves. With this morning's fix of the blackscreen, we should normally ha…
Patch notes7 changesFixGameplay - Sandwalkers
Patch 2.0.6
Helloooo everyone! We're keeping on patching the game thanks to your feedback during the weekend. We're starting the day with two hotfixes : Fixing black screens that were happenning with the Crystal Library Slowed down…
Announcement - Sandwalkers
Patch 2.0.5 - Balance overhaul & Fixes
Hi everyone! The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind…
Event12 changesFixGameplay

