In this update9
Full notes
Full Sandwalkers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us Have a wonderful day!
What changed
- Gameplay
- Balance
- Fixes
- Events
Sandwalkers changes
Please find the full patch note below :
Content
All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
Each region now has a set of specific monster “factions” it can trigger
Each monster “faction” has more varied groups
We added a new version of some monsters, who will start fights with an active effect on them to add even more variety
All loot gained from monsters has been reworked:
More variety of items
Less loot most of the time
Enemies will drop items according to their level: you won’t get a +2 Agility item from a level 8 monster anymore!
New enemies
Ocelots
Berserker
Ogre
Cannibal
Fire Elementals
Fire Elemental
Fire Spawnling
Azore Mercenaries
Sobek
Terrasaur
Tracker
Weather improvements
More monsters related to the weather will appear
Monsters spawned by the weather now disappear when the weather changes
Balancing
Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts
Monsters will continue to scale after level 10
Leveling up will correctly scale after level 10
Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now
Continue to tweak bosses’ HP with the same philosophy: more tankiness, less lethality
Bugfix
A blocker was occurring on quests sometimes
You could get blocked on the island during the Azore questline
You could get blocked after the final fight
Spamming inputs on the caravaneer selection screen could block the game
Broken description on the “Shield Up!” ability
Swordsman “Execution” wasn’t triggering its effect
Some followers were not working properly
Fixed some issues related to fast travel
“Infested” effect damage was wrongly calculated in damage previews
Key bindings were sometimes reset after closing the game
Fixed some broken texts
Other minor fixes
Polish
The amount of XP you gain as a quest reward is now displayed
“The Art of Forging” quest compass is more efficient & clear
Source
Changelog.gg summarizes and formats this update. How we read updates.
