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Steam News28 May 20251y ago

Update 2.1.0

Hello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy!

In this update9

Full notes

Full Sandwalkers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us Have a wonderful day!

What changed

2 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Events
addedHello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us Have a wonderful day!
changedContentAll enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
addedContentEach region now has a set of specific monster “factions” it can trigger
addedContentWe added a new version of some monsters, who will start fights with an active effect on them to add even more variety
changedContentAll loot gained from monsters has been reworked:
changedBalancingMonsters will continue to scale after level 10

Sandwalkers changes

addedHello everyone! For the last few weeks, we've been working on content, as well as overall imporvements : with the weather, with balancing, bugfixing, polishing, we've been busy! We do hope you'll love all that's been added in this 2.1.0 version! And if you do, do not hesitate to leave a positive review! I know I ask every once in a while, but it is very important for us Have a wonderful day!
changedAll enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:
addedEach region now has a set of specific monster “factions” it can trigger
addedWe added a new version of some monsters, who will start fights with an active effect on them to add even more variety
changedAll loot gained from monsters has been reworked:

Please find the full patch note below :

Content

All enemy groups have been reworked to improve variety and ensure a fair distribution of all existing mobs:

  • Each region now has a set of specific monster “factions” it can trigger

  • Each monster “faction” has more varied groups

  • We added a new version of some monsters, who will start fights with an active effect on them to add even more variety

All loot gained from monsters has been reworked:

  • More variety of items

  • Less loot most of the time

  • Enemies will drop items according to their level: you won’t get a +2 Agility item from a level 8 monster anymore!

New enemies

Ocelots

  • Berserker

  • Ogre

  • Cannibal

Fire Elementals

  • Fire Elemental

  • Fire Spawnling

Azore Mercenaries

  • Sobek

  • Terrasaur

  • Tracker

Weather improvements

  • More monsters related to the weather will appear

  • Monsters spawned by the weather now disappear when the weather changes

Balancing

Please note that we’re iterating cautiously on this one: many variables impact Sandwalkers' balancing and a small change can sometimes have tremendous impacts

  • Monsters will continue to scale after level 10

  • Leveling up will correctly scale after level 10

  • Monsters' HP & Shield progression is now related to their base HP/shield stats. Shield-based tanks & HP-based squishy damage dealers were looking the same in end-game because of our progression setup; it should be better now

  • Continue to tweak bosses’ HP with the same philosophy: more tankiness, less lethality

Bugfix

  • A blocker was occurring on quests sometimes

  • You could get blocked on the island during the Azore questline

  • You could get blocked after the final fight

  • Spamming inputs on the caravaneer selection screen could block the game

  • Broken description on the “Shield Up!” ability

  • Swordsman “Execution” wasn’t triggering its effect

  • Some followers were not working properly

  • Fixed some issues related to fast travel

  • “Infested” effect damage was wrongly calculated in damage previews

  • Key bindings were sometimes reset after closing the game

  • Fixed some broken texts

  • Other minor fixes

Polish

  • The amount of XP you gain as a quest reward is now displayed

  • “The Art of Forging” quest compass is more efficient & clear

Source

Steam News / 28 May 2025

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