In this update5
Full notes
Full Sandwalkers update
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What changed
- Events
- Fixes
- Gameplay
- Balance
- Workshop
Sandwalkers changes
Hi everyone!
The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Here’s what’s new:
Enemy Scaling & Encounters
Enemy scaling fixed
Enemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.
Unit encounter rework We’ve restructured enemy groups to make encounters more varied and challenging:
2-enemy fights were too frequent and not engaging — most have been removed.
Stronger enemy groups have been added across all regions.
Each region now features more diverse enemy compositions.
More tweaks will follow — this is just the first step in our balancing effort.
Caravaneer Upgrades Nerfed / Roguelite Bonuses Buffed
Sandwalkers isn’t about a single overpowered caravaneer dashing to Umama. It’s about generations building on each other’s journey.
Caravaneer upgrades nerfed by ~30%.
Cristal Library combat upgrades have been buffed to reinforce roguelite progression.
General Balance Tweaks
Protector
Gains +2 Strength/level (up from +1).
"Raise Shield" ability nerfed.
Status Effects
Decaying Shield buffed.
Infested nerfed.
Blinded nerfed.
Bosses & Elites
HP increased, but Strength reduced at levels 3–5.
All enemies
Strength reduced at levels 3–5, but increased from level 7 onward.
Merchants
Merchants in Cities now give more items
Bug Fixes
Fixed several attacks that dealt pure damage with no type.
"Ban Hammer" Fetish now correctly targets the launcher.
Known Issues (Still Investigating)
Rare black screen blocking progress.
Some units show the wrong sprite when stunned.
Bosses can be stunned, even when they should be immune.
Trade with merchants can be broken, allowing players to get insane amount of items
Thank you all for your patience and invaluable feedback — it really helped us identify and fix this core issue. There’s more to come, but this patch should make Sandwalkers feel closer to our original vision.
— The Sandwalkers Team
Source
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