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Steam News11 April 20251y ago

Patch 2.0.5 - Balance overhaul & Fixes

Hi everyone! The past two days have been intense as we tackled major balancing issues.

In this update5

Full notes

Full Sandwalkers update

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What changed

4 fixes2 additions5 changes0 removals
  • Events
  • Fixes
  • Gameplay
  • Balance
  • Workshop
addedThe past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Here’s what’s new:
fixedEnemy Scaling & EncountersEnemy scaling fixed
fixedEnemy Scaling & EncountersEnemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.
addedEnemy Scaling & EncountersUnit encounter rework We’ve restructured enemy groups to make encounters more varied and challenging: 2-enemy fights were too frequent and not engaging — most have been removed. Stronger enemy groups have been added across all regions. Each region now features more diverse enemy compositions.
changedGeneral Balance TweaksProtector Gains +2 Strength/level (up from +1). "Raise Shield" ability nerfed.
changedGeneral Balance TweaksStatus Effects Decaying Shield buffed. Infested nerfed. Blinded nerfed.

Sandwalkers changes

addedThe past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Here’s what’s new:
fixedEnemy scaling fixed
fixedEnemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.
addedUnit encounter rework We’ve restructured enemy groups to make encounters more varied and challenging: 2-enemy fights were too frequent and not engaging — most have been removed. Stronger enemy groups have been added across all regions. Each region now features more diverse enemy compositions.
changedProtector Gains +2 Strength/level (up from +1). "Raise Shield" ability nerfed.

Hi everyone!

The past two days have been intense as we tackled major balancing issues. Some players were able to finish the game in a single run, defeating all enemies in just one turn — not exactly what we had in mind for Sandwalkers! This patch focuses on restoring challenge and progression. Here’s what’s new:

Enemy Scaling & Encounters

  • Enemy scaling fixed

Enemy groups were no longer scaling with your caravan, leading to easy fights against low-level (Lv.1) enemies. This is now fixed.

  • Unit encounter rework We’ve restructured enemy groups to make encounters more varied and challenging:

    • 2-enemy fights were too frequent and not engaging — most have been removed.

    • Stronger enemy groups have been added across all regions.

    • Each region now features more diverse enemy compositions.

More tweaks will follow — this is just the first step in our balancing effort.

Caravaneer Upgrades Nerfed / Roguelite Bonuses Buffed

Sandwalkers isn’t about a single overpowered caravaneer dashing to Umama. It’s about generations building on each other’s journey.

  • Caravaneer upgrades nerfed by ~30%.

  • Cristal Library combat upgrades have been buffed to reinforce roguelite progression.

General Balance Tweaks

  • Protector

    • Gains +2 Strength/level (up from +1).

    • "Raise Shield" ability nerfed.

  • Status Effects

    • Decaying Shield buffed.

    • Infested nerfed.

    • Blinded nerfed.

  • Bosses & Elites

    • HP increased, but Strength reduced at levels 3–5.

  • All enemies

    • Strength reduced at levels 3–5, but increased from level 7 onward.

  • Merchants

    • Merchants in Cities now give more items

Bug Fixes

  • Fixed several attacks that dealt pure damage with no type.

  • "Ban Hammer" Fetish now correctly targets the launcher.

Known Issues (Still Investigating)

  • Rare black screen blocking progress.

  • Some units show the wrong sprite when stunned.

  • Bosses can be stunned, even when they should be immune.

  • Trade with merchants can be broken, allowing players to get insane amount of items

Thank you all for your patience and invaluable feedback — it really helped us identify and fix this core issue. There’s more to come, but this patch should make Sandwalkers feel closer to our original vision.

— The Sandwalkers Team

Source

Steam News / 11 April 2025

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