What changed
2 fixes0 additions0 changes0 removals
fixedThis is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.
fixed> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.
Sanctum Breach: Rebirth changes
fixedThis is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.
fixed> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.
This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more!
Latest Patch Notes:
I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone.
This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.
> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.
Cheers, Sam