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Steam News2 August 20223y ago

Patch V0.2.0

This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more!

Full notes

Full Sanctum Breach: Rebirth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Fixes
  • UI and audio
fixedThis is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.
fixed> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.

Sanctum Breach: Rebirth changes

fixedThis is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.
fixed> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.

This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more!

Latest Patch Notes:

I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone.

This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands.

> Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed a bug with Life Per Hit and Mana Per Hit Floating Numbers not saving it's state. > Revamped Magic and Enemy Mob vfx. > Reworked Frozen/Stun logic to prevent enemies turning when Frozen/Stunned. > Decreased base Stun and Freeze duration to 1 second, down from 2 seconds. > Reworked all Lighting in the game. > Added 2 basic Potions. > Added 3 Unique Potions. > Added 6 Act 2+ Nightmare Uniques. > Polished some Campaign Zones. > Added HUD text for Life/Mana/Exp and Keybindings. > Added Veteran Mode for Normal, Brutal and Nightmare. This mode has Increased Enemy Stats, but grants more Bonus Loot (Uniques, Consumables and Materials). > Added a way to Import Character files.

Cheers, Sam

Source

Steam News / 2 August 2022

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