Repeated intro
What changed
2 fixes0 additions1 change0 removals
fixedI have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance related things that should improve FPS for everyone!
fixed> Completely overhauled every UI element in the game, also, Globes, am I right? > Added a much more powerful loot filter. > Fixed a bug with various Set items proccing unintentionally. > Reduced the chance for Bounty Portals to spawn. > Fixed a bug with Ground Slam. > Reduced Enemy Crit Power. > Improved the culling of Items to increase FPS when clearing zones. > Improved Projectile tracking over elevated terrain. > Improved AI Movement. > Fixed a bug with Nature's Recipe wording. > Various backend coding improvements that should help FPS during combat. > Spears now require Dexterity instead of Strength. > Fixed a visaul bug with Glimmering Flame. > improved movement near edges of cliffs which should prevent falling/sliding down them.
changedStayed tuned for the next update which will include another Endgame activity: Fragments!
Sanctum Breach: Rebirth changes
fixedI have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance related things that should improve FPS for everyone!
fixed> Completely overhauled every UI element in the game, also, Globes, am I right? > Added a much more powerful loot filter. > Fixed a bug with various Set items proccing unintentionally. > Reduced the chance for Bounty Portals to spawn. > Fixed a bug with Ground Slam. > Reduced Enemy Crit Power. > Improved the culling of Items to increase FPS when clearing zones. > Improved Projectile tracking over elevated terrain. > Improved AI Movement. > Fixed a bug with Nature's Recipe wording. > Various backend coding improvements that should help FPS during combat. > Spears now require Dexterity instead of Strength. > Fixed a visaul bug with Glimmering Flame. > improved movement near edges of cliffs which should prevent falling/sliding down them.
changedStayed tuned for the next update which will include another Endgame activity: Fragments!
I have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance related things that should improve FPS for everyone!
Thanks for your continued support, I very much appreciate it.
> Completely overhauled every UI element in the game, also, Globes, am I right? > Added a much more powerful loot filter. > Fixed a bug with various Set items proccing unintentionally. > Reduced the chance for Bounty Portals to spawn. > Fixed a bug with Ground Slam. > Reduced Enemy Crit Power. > Improved the culling of Items to increase FPS when clearing zones. > Improved Projectile tracking over elevated terrain. > Improved AI Movement. > Fixed a bug with Nature's Recipe wording. > Various backend coding improvements that should help FPS during combat. > Spears now require Dexterity instead of Strength. > Fixed a visaul bug with Glimmering Flame. > improved movement near edges of cliffs which should prevent falling/sliding down them.
Stayed tuned for the next update which will include another Endgame activity: Fragments!
Cheers, Sam