What changed
1 fix1 addition2 changes0 removals
- UI and audio
- Balance
- Gameplay
fixed> Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improved teleporting mechanics. > Can reset Tempus of Echoes for 250k gold. > Fixed Loading Screen issues. > Improved FPS in many zones. > Fixed movement for Gruntling Brute. > Nerfed "Ferocity" by 50%. > Increased drop rate for Quest Items. > Reduced Dummies Defence. > Reduced Exp required for level 30-50. > Increased Quest Exp reward. > Reduced time that enemies can be stunlocked. > Improved FPS when applying a lot of DoT's. > Fixed an issue with Gladiator's Stance stunning too frequently. > Removed Crit Chance from Bosses. Currently I am looking to rework Bosses in an upcoming patch so for the time being I am making them relatively weak and more of a stat check. This will change!
changed> Rebalanced enemy Life/Damage.
changedThis is an overall balance to the game. However, it WILL NOT be perfect. I have done as much testing as I can as a one man team for the current patch and I am happy with the overall enemy balance. HOWEVER, this means that some Skills (perhaps many of them) will not be balanced properly. If you are playing a skill/build and feel that you are very weak (or very strong), please contact me either on Discord or sanctumbreach@hotmail.com and I can check it out and rebalance it. I appreciate it's a pain having to give feedback, or your skill/build being weak, but I am addressing it, I just can't balance the entire game alone in a vacuum.
addedThe next content patch will add a new system (Runekeepers Codex) that is a Skill Enhancement System for each Skill so that will also improve Skills overall power (or the way they perform).
Sanctum Breach: Rebirth changes
fixed> Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improved teleporting mechanics. > Can reset Tempus of Echoes for 250k gold. > Fixed Loading Screen issues. > Improved FPS in many zones. > Fixed movement for Gruntling Brute. > Nerfed "Ferocity" by 50%. > Increased drop rate for Quest Items. > Reduced Dummies Defence. > Reduced Exp required for level 30-50. > Increased Quest Exp reward. > Reduced time that enemies can be stunlocked. > Improved FPS when applying a lot of DoT's. > Fixed an issue with Gladiator's Stance stunning too frequently. > Removed Crit Chance from Bosses. Currently I am looking to rework Bosses in an upcoming patch so for the time being I am making them relatively weak and more of a stat check. This will change!
changed> Rebalanced enemy Life/Damage.
changedThis is an overall balance to the game. However, it WILL NOT be perfect. I have done as much testing as I can as a one man team for the current patch and I am happy with the overall enemy balance. HOWEVER, this means that some Skills (perhaps many of them) will not be balanced properly. If you are playing a skill/build and feel that you are very weak (or very strong), please contact me either on Discord or sanctumbreach@hotmail.com and I can check it out and rebalance it. I appreciate it's a pain having to give feedback, or your skill/build being weak, but I am addressing it, I just can't balance the entire game alone in a vacuum.
addedThe next content patch will add a new system (Runekeepers Codex) that is a Skill Enhancement System for each Skill so that will also improve Skills overall power (or the way they perform).
Please see below for the latest Patch Notes:
> Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improved teleporting mechanics. > Can reset Tempus of Echoes for 250k gold. > Fixed Loading Screen issues. > Improved FPS in many zones. > Fixed movement for Gruntling Brute. > Nerfed "Ferocity" by 50%. > Increased drop rate for Quest Items. > Reduced Dummies Defence. > Reduced Exp required for level 30-50. > Increased Quest Exp reward. > Reduced time that enemies can be stunlocked. > Improved FPS when applying a lot of DoT's. > Fixed an issue with Gladiator's Stance stunning too frequently. > Removed Crit Chance from Bosses. Currently I am looking to rework Bosses in an upcoming patch so for the time being I am making them relatively weak and more of a stat check. This will change!
> Rebalanced enemy Life/Damage.
This is an overall balance to the game. However, it WILL NOT be perfect. I have done as much testing as I can as a one man team for the current patch and I am happy with the overall enemy balance. HOWEVER, this means that some Skills (perhaps many of them) will not be balanced properly. If you are playing a skill/build and feel that you are very weak (or very strong), please contact me either on Discord or sanctumbreach@hotmail.com and I can check it out and rebalance it. I appreciate it's a pain having to give feedback, or your skill/build being weak, but I am addressing it, I just can't balance the entire game alone in a vacuum.
The next content patch will add a new system (Runekeepers Codex) that is a Skill Enhancement System for each Skill so that will also improve Skills overall power (or the way they perform).